So i have a split screen, on game pads, third person, so that limits a couple options. But anywho, player has a bow and when they go to shoot it, i pop up a aim targeting thing, and play the draw animations, ect. I also force the player to look in the same direction as the camera, so he actually shoots towards the target. This all works, except there is one thing i dont like, i was spawning the arrow from an object child to the player, but it seems when i force the look, the character looks in the right direction, but thier transform doesnt, which means my arrow spawn isnt where i want it, so i set my arrow spawn from a child to the camera, which seems to work so far. But when i release the force look, the player snaps back to the transform direction. Which to me just looks and feels shoddy. Any suggestions?