Hi,
It definitly works here, I think you misunderstand the use of them action. They use the last recorded gesture, or tap, which means it only make sense to use these actions when a Input touch event has been fired.
Create a state with a global transition set to "INPUT TOUCHES / ON" in that state, use the action "Input Touches Get Position" and make sure you have ticked "on" in the bridge. That will be working then.
This bridge is working using event data, so events fired by this playmaker bridge carry in a way the information, only that it's not stored in the event data itself but inside the bridge, but the principle is there.
So following this principle, it's always important to get the information you want from a particular event as soon as you receive it, else another event might be fired that will overwrite the data.
bye,
Jean
bye,
Jean