When I using some action like TriggerEnter or Translate with FixedUpdat or LateUpdate . They work fine in editor test play , but don't work in WebGL build .
That is not a always case , seems will only happen in a complex scene , if I creat a new scene in the same project and simple to test those actions , the build just work well in simple scene !
I have found a dirty solution for it . To add the component that actions needed manually .
But I would like to know is there a way to avoid the problem , because it hard to check every action if it work well or not in long-time building WebGL builds.
I'm using 2018.3.3f1 with playmaker 1.9.0p6 , but the problem have happen some times before.
By the way, I have tried Linker Wizard , doesn't help about it .