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Author Topic: WebGL build may lose some functions like FixedUpdate or TriggerEnter .  (Read 570 times)

Hayato

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When I using some action like TriggerEnter or Translate with FixedUpdat or LateUpdate . They work fine in editor test play , but don't work in WebGL build .
That is not a always case , seems will only happen in a complex scene , if I creat a new scene in the same project and simple to test those actions , the build just work well in simple scene !

I have found a dirty solution for it . To add the component that actions needed manually .


But I would like to know is there a way to avoid the problem , because it hard to check every action if it work well  or not in long-time building WebGL builds.

I'm using 2018.3.3f1 with playmaker 1.9.0p6 , but the problem have happen some times before.
By the way, I have tried Linker Wizard , doesn't help about it .

jeanfabre

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Re: WebGL build may lose some functions like FixedUpdate or TriggerEnter .
« Reply #1 on: February 01, 2019, 02:45:17 AM »
Hi,

 that's very odd. I never encountered this and I did develope several full blown scenes with this.

Can you fill out a bug report to PlayMaker? it's in the playmaker menu PlayMaker/Help/Submit Bug Report


Bye,

 Jean