I am looking for an easy way to do this, since I cant figure it out, as I am new to Unity and C#.
I am building a game in unity with 2d and 2d animations.
Can playmaker handle 2d animations and change them for an NPC?
I have an AI built that a NPC is randomly walking around. But the animations do not actually work, its just a sprite.
I cant figure out how to reference the movement change, and I was hoping this is something that Playmaker could do.
SO if the AI tells the NPC to move up, it shows the walking up animation.
Since this is random, I cant figure it out. Normally with player controller its easy because your pushing the button and can call it on the button push.