playMaker

Author Topic: More options for creating new Joints?  (Read 2548 times)

Artoo

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More options for creating new Joints?
« on: September 22, 2019, 05:30:47 AM »
Hello,
I'd need to set up some more options when creating a new Configurable Joint.

I cannot set Linear/Angular Limits or Drive properties for the Axises.

I could do better physics for my joint-based car damage system this way :/
Also, other Joints, like Hinge Joint and Character Joints were missing some options too I think
« Last Edit: September 22, 2019, 05:35:28 AM by Artoo »

djaydino

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Re: More options for creating new Joints?
« Reply #1 on: September 22, 2019, 02:27:19 PM »
Hi.
Did you have a look on the Ecosystem?

You can find many custom actions there

Artoo

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Re: More options for creating new Joints?
« Reply #2 on: September 23, 2019, 04:29:19 AM »
I did, didn't find any joint actions.

djaydino

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Re: More options for creating new Joints?
« Reply #3 on: September 23, 2019, 08:19:37 AM »
Hi.
If you find something in unity code for what you need, i can see if i make an action for it.

Artoo

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Re: More options for creating new Joints?
« Reply #4 on: September 28, 2019, 01:33:33 PM »
I tried to edit the PlayMaker script to set up Configurable Joint myself, but I cannot locate it.

Or maybe I should try to edit the Configurable Joint Variable, but I don´t know where that is located either.

I´m trying to set a value for e.g. lowAngularXLimit, but there is no such option when setting up the Joint with a FSM.
« Last Edit: September 28, 2019, 01:52:49 PM by Artoo »

jeanfabre

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Re: More options for creating new Joints?
« Reply #5 on: October 15, 2019, 08:56:01 AM »
Hi,

 Kurt, can you take of it? else, I'll do the set of action to provide support for configurable joints.

Bye,

 Jean

djaydino

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Re: More options for creating new Joints?
« Reply #6 on: October 15, 2019, 10:30:02 AM »
Hi jean.
I can have a look, but i have no experience yet with configurable joints.

jeanfabre

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Re: More options for creating new Joints?
« Reply #7 on: October 16, 2019, 02:32:46 AM »
Hi,

 ok, keep me updated.

Bye,

 Jean