Author Topic: Resquesting Integration With Mirror Networking  (Read 765 times)

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Resquesting Integration With Mirror Networking
« on: September 24, 2019, 05:08:45 PM »
Only 1 Network, Photon, is supported. 
Mirror is an alternative for people who doesn't use Photon.

Please add this feature.


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Re: Resquesting Integration With Mirror Networking
« Reply #1 on: September 29, 2019, 11:36:11 PM »

 Photon is being integrated because PlayMaker and Hutong games teamed up to provide this integration, it's a very demanding integration, ( Pun 2 in progress...).

 Unfortunatly, we don't have enough resources to support other solutions, especially when Photon is clearly the best solution out there.

Photon is the overall best solution because of it's cloud, nothing else comes even close to the distribution handling of your network app across the world... the price policy is also very fair and you only get charged when your game is making proper traffic, which means you have the possibility to monetize it to justify the hosting cost.

Mirror is likely very good, but how are you going to distribute your game across the world? trying to host it yourself with amazon/google is literally suicidal, both economically and health wise. Unity is failing to provide its solution for the third time in a row, so we are left with photon or custom hosting.

If you have arguments for adopting Mirror, I am all ears, if it make sense and provide a strong alternative to Pun, we'll consider it.