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Author Topic: Dark Light  (Read 12018 times)

djaydino

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Dark Light
« on: October 18, 2019, 01:37:14 PM »
Hi PlayMaker community!

It is time to reveal what we (Mirari & CO and JinxterGames) are working on :

Not a valid vimeo URL

Dark Light is a Sci-fi action-platformer with unique game-play.
Explore apocalypse cyberpunk world full of supernatural beings.
Encounter and defeat creatures of darkness which are invisible to the naked eye, detected only with the light source of your drone.
Experience the horror and feel their presence as they surround you.

The game is so far about 95% made with PlayMaker!
I did have to make several custom actions for 3rd party assets, but its still using Playmaker :D

Like, Share and Add to your Wishlist on Steam!

Also let us know what your 1st impression :)

Here are some more images :




djaydino

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Re: Dark Light
« Reply #1 on: October 18, 2019, 01:37:37 PM »
Reserved...

djaydino

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Re: Dark Light
« Reply #2 on: October 18, 2019, 01:37:53 PM »
Reserverd...

600

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Re: Dark Light
« Reply #3 on: October 22, 2019, 05:48:01 AM »
Looks nice! Colorful and polished :)

Broken Stylus

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Re: Dark Light
« Reply #4 on: October 22, 2019, 06:46:15 AM »
I was about to say "it's a bit dark" but it's in the name lol.
Looks pretty but I'd be a bit worried about the visibility of the character and the nearby environment, like the immediate top surface of the platform he's standing on.
Maybe it would be good to have a slight illumination of the bottom part of the legs and the surface of the floor be slightly illuminated too by the drone following the player?

djaydino

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Re: Dark Light
« Reply #5 on: October 22, 2019, 07:12:02 AM »
Hi.
Thanks for the responses :)

@Broken Stylus
Thx for the tips, i will forward it to our artists.

Thore

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Re: Dark Light
« Reply #6 on: October 22, 2019, 07:23:06 AM »
Looks fantastic, djaydino! Now the equally difficult quest to make it known. Good luck!

 I'm interested in some advanced PlayMaker patterns or tips, like managing the data, prefabs with fsms and how to organize variants etc.

djaydino

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Re: Dark Light
« Reply #7 on: October 22, 2019, 07:34:54 AM »
Hi.
I am working on some tutorials for handling inventory / stats. but due to lack of time at the moment it can take some time to release them,
As i can't show / use the system from within the game at the moment due to NDA.

Mainly i am using Xml and hash tables, xml to input data and hash table to use @runtime. (xml is to slow to handle many things during game play, but a lot easier to setup and adjust)

jrDev

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Re: Dark Light
« Reply #8 on: October 25, 2019, 01:15:47 PM »
Hello,

Very impressed!

Thanks,
jrDev

hoyoyo80

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Re: Dark Light
« Reply #9 on: November 02, 2019, 09:16:16 AM »
Impressive :-*

clandestine

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Re: Dark Light
« Reply #10 on: December 31, 2019, 09:20:36 AM »
Wow, how did i miss this post? Looks great, cant wait to see more!

djaydino

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Re: Dark Light
« Reply #11 on: February 14, 2020, 01:01:45 AM »
Hi.
Update, new Teaser with new boss included!


jeanfabre

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Re: Dark Light
« Reply #12 on: February 14, 2020, 06:03:59 AM »
Hi,

 Very cool!

Bye,

 Jean

hoyoyo80

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Re: Dark Light
« Reply #13 on: March 18, 2020, 12:12:04 AM »
If u dont mind answering...Is this in 3d or 3d pre-rendered sprite?Thanks

djaydino

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Re: Dark Light
« Reply #14 on: March 18, 2020, 05:39:15 AM »
Hi.
Character / Enemies and some fx are sprite based.
most fx is done with particles
and a few things are 3d