For some reason, whenever I update variables in an FSM opening a prefab (by either changing the variable name or switching a variable in an action from one to another) it messes up the whole prefab FSM. For instance I have an action that says to get position of the variable, Player. And I have an action of deactivating a variable called, size1. Well, when I opened the prefab and changed Player, to player for my own naming conventions, it set the deactivate to player and it changed the get position to none.
I have to recreate the Prefab every time I want do any changes which becomes very tedious as you can imagine. Can this be looked into?