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Resources.LoadAsync with Do Not Spawn option
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Topic: Resources.LoadAsync with Do Not Spawn option (Read 2250 times)
Christoph
Beta Group
Sr. Member
Posts: 254
Resources.LoadAsync with Do Not Spawn option
«
on:
April 30, 2021, 02:19:47 AM »
I updated the action Resources.LoadAsynch from the Ecobrowser and called it *Async without the "h" as in the official Unity documentation:
https://docs.unity3d.com/ScriptReference/Resources.LoadAsync.html
The important change nonetheless, is the addition of a boolean for "Do Not Spawn", exactly as we have it in the normal Resources.Load action.
This is needed when you use a pooling system and want instead to add your resources to your pool or simply don't want to instantiate your resources when you load them.
Feel free to download from here or to add to the Ecobrowser.
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jeanfabre
Administrator
Hero Member
Posts: 15512
Official Playmaker Support
Re: Resources.LoadAsync with Do Not Spawn option
«
Reply #1 on:
May 12, 2021, 02:03:08 AM »
Hi,
cool, it's on the ecosystem now, I updated the action.
Bye,
Jean
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