Yes!!!
Can't wait. You can count me in for a beta test if you need. My current project would really benefit from global events.
For me, global variables/events and sub fsm or hfsm are just equally very important ( actually mandatory for a robust, scalable system). Currently they are the biggest issue I have with playmaker.
-- that I can't maintain proper global events and variable without serious refactoring issues and nasty debug sessions and proper misses ( rename an event some other fsm where previously calling and watch your system quietly failing...
-- that I can't build routines of common behavior and reuse them here and there. Instead I have to juggle, think too hard and do too much refactoring to achieve a nice and stable process flow. This is good in a way, cause I keep improving the flow and it's very rewarding to improve your "code" in such way, but this is hard work.
Also, when you think about it, the combination of global variable, events and sub/h fsm is a killer. I have for example in many places similar actions to move objects around, yet not similar enough to have one fsm or action managing them. Adjusting globally the speed of the system would be trivial with subfsm and global variables. currently, it's a big sigh every time I have to tackle such issue, and can't delay any further its implementation... We actually have also this problem in unity itself, not being to easily link ( like "binding" in flex ) variables together from various parts of your system.
bye,
Jean