I was wondering if anyone had some good ideas on how to build a conveyor belt type simulation system using PM?
I have a few ideas but have not put any of them in motion yet. I am currently busy finishing up some 3DS Max stuff first. But this will be pressing when i am done. So thought i would throw out the question now.
So the question is: if you picture an automation type scenario with instrument type stop locations and small pieces of conveyor type track in between and decision making gates.. And parts have to move around on it and queue up if things get backed up etc..
I have been out of Unity for a few months so am having a bit of a struggle figuring out how to set up track sections with decision logic on them and how to trigger that logic with my objects moving around.
Maybe the toughest job will be the queuing of the objects on the track..
Anyway if anyone has any ideas it would be much appreciated.
Thanks
Q