@jay.pis
the idea sounds nice, but have you created a prototype of the most basic actions yet to see how long it would take and how high the fun factor would be? we need a base to decide on the final concept and PoC are the best approach to this I think.
To be honest, I see the same problem I saw in my concept in yours too: level of complexity. From what I can see your game would not only need a lot of different assets and FSMs, but also a great amount of fine tuning to make it fun to play.
Therefore I'm still leaning towards the pencil rubber idea, just because it sounds so incredibly simple
If it fails to shine then we can think about a more solid and proven approach, like one of our concepts which are aligned to projects that have been successful already in other games.
Does that sound alright to you? Would you still like to work with us?
@Flying Robot
As for structure, I had initially thought of setting up a git repo. But the more I think about it the more I think we should split the project into parts and work on them separately. Then we could submit and merge them into a single project every week or so. This way there's no fear of corruption and it would reflect a work environment better. Because afterall you'll usually be asked to deliver working independent modular products that could be used in more than just one game environment.
So one of us could work on the pencil eraser controllers, one could work on the gui and menu stuff, and one could work on the astar creeps. From experience this modular setup usually raises the overall quality of the final product too.
What do you think?