playMaker

Author Topic: Dungeon Memory  (Read 8264 times)

Satrio

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Dungeon Memory
« on: April 15, 2013, 04:49:22 PM »
If you can play "Memory", you can play "Dungeon Memory"!

Developed with Unity, playMaker, NGUI and 21 sessions of chemotherapy.

http://www.successfulhero.com/UnityDM/Beta090/Beta090_nc.html



I have also posted some images of the various StateMachines like this one:


All accessible on http://www.indiedb.com/games/dungeon-memory
« Last Edit: April 15, 2013, 04:51:45 PM by Satrio »

Lane

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Re: Dungeon Memory
« Reply #1 on: April 15, 2013, 05:11:24 PM »
That is some seriously gargantuan FSM action going on there.
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Mayhem

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Re: Dungeon Memory
« Reply #2 on: April 15, 2013, 06:02:08 PM »
So i guess the game has only one FSM, aye :D ?

Satrio

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Re: Dungeon Memory
« Reply #3 on: April 15, 2013, 06:16:18 PM »
Hehe, No the game has maybe 14 FSMs distributed over a variety of "managers".

Also each tile/brick has its own FSM that is called to rotate them, all on a prefab so it is easy to change once for all.

I have written something about each FSM manager on the IndieDB site. Tomorrow I will post each in this thread with the comment I made about them if you are interested.

/s

Satrio

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Re: Dungeon Memory
« Reply #4 on: May 12, 2013, 06:37:34 AM »

Dungeon Memory has been updated!
www.successfulhero.com/UnityDM/Beta0907/Beta0907_nc.html

Remade the background graphics to a "crisper" style, and also added som new 3D  objects for the Barrel, Sword and Shield tiles.

Some new gameplay and pacing/flow changes has been made. For the better? I Don't know yet.

Will also post images of the "major" FSM´s for your amusement.
« Last Edit: May 12, 2013, 06:40:26 AM by Satrio »

Satrio

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Re: Dungeon Memory
« Reply #5 on: May 12, 2013, 06:41:53 AM »
The Variable Manager.

Satrio

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Re: Dungeon Memory
« Reply #6 on: May 12, 2013, 06:43:22 AM »

Satrio

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Re: Dungeon Memory
« Reply #7 on: May 12, 2013, 06:43:55 AM »

Satrio

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Re: Dungeon Memory
« Reply #8 on: May 12, 2013, 06:45:35 AM »

Satrio

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Re: Dungeon Memory
« Reply #9 on: May 12, 2013, 06:46:38 AM »

Satrio

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Re: Dungeon Memory
« Reply #10 on: May 12, 2013, 06:48:02 AM »

Satrio

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Re: Dungeon Memory
« Reply #11 on: May 12, 2013, 06:48:43 AM »

Satrio

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Re: Dungeon Memory
« Reply #12 on: May 12, 2013, 06:49:18 AM »

Satrio

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Re: Dungeon Memory
« Reply #13 on: May 12, 2013, 06:49:56 AM »

Satrio

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Re: Dungeon Memory
« Reply #14 on: May 12, 2013, 06:53:47 AM »
If you have any questions, I will try to answer them here.

The way I have solved some of the problems/tasks isn´t very optimal, but is limited to my understanding of Unity and playMaker. There are probably many better ways to code this game, but as long as it "works" I am very happy with being able to make such a prototype without proper coding knowledge.

Link to the the latest update of the game:
www.successfulhero.com/UnityDM/Beta0907/Beta0907_nc.html