Oomph WebPlayer Updated!
http://dl.dropboxusercontent.com/u/38606641/Oomph/Desktop.htmlChanged ControlsThe controls were changed. The throttle is on W/S now, and there isn't reverse yet.
TAB/SHIFT is now for vertical strafing. Q/E maintains horizontal strafing. I still want to stipulate 6DoF functionality but have been managing issues with the strength of the input for strafing and dividing it down doesn't seem to be the best answer, a new motor would solve it but I don't want to overcomplicate it with that just for strafing... Maybe I need to though.
You may land.... in.. landing bay...err well.. the only one there...You can now land on the docking pad. I haven't really setup "Landing" perfection because basically you fly into the zone and press F, then turn into a zombie ship and float/spin all over. I want to make the player actually land, using landing gear or something, in order to be able to activate the shop.
Technically, with the way its setup I could just thrown in another shop and you could go land over on that one instead with absolutely no work other than drag-n-drop..... dunno why i didn't just add another one in to showcase that..
Scaled DownI scaled everything down very much. I did so by changing the scale on the prefabs, which in turn required scaling down the particle effects, speeds, sizes, rates etc and also scaling down all of the physics inputs. It was pretty straightforward and better than rebuilding the prefabs but manifested a few weird glitches. This unfortunately took some decent time and didn't provide any front end results to see.
I tweaked the FX just to make myself feel better about things.
Need FeedbackI'd really like some feedback on how things feel in the webplayer. Controls, mostly. I think at this point you can get a decent impression of where things feel like they're going so any feedback would be really useful to help me add more content before releasing an updated kit. Sometimes the control changes require revamping quite a bit of the input system or gui and commenting those systems would be useless if the feedback necessitated a change.
=)