playMaker

Author Topic: Physics rotation  (Read 2477 times)

jeanfabre

  • Administrator
  • Hero Member
  • *****
  • Posts: 15500
  • Official Playmaker Support
Physics rotation
« on: October 09, 2013, 02:04:04 PM »
Hi,

 Following some work on Unity Stealth demo, Controlling physics based GameObject is actually a lot more efficient using the rigidBody methods then using Transforms, so here's a set for setting/Getting rigidbody rotations ( Position control is next)

Bye,

 Jean