So far everything involving photon is working. The only thing That isn't working syncing variables across the network. My "Photon View" script is "Observing: unityengine.Transform" while in the demo scene that is provided is "Observing: PlaymakerFSM" I don't know if that is what the problem is, but this is all I need to do now. Then everything should be fine in multiplayer. I also have a "Play maker Photon game object proxy (script)" on my player object.
Thanks