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Author Topic: Oberon's Court  (Read 7470 times)

muppetpuppet

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Oberon's Court
« on: November 28, 2013, 04:49:35 PM »
Hi everyone, I'd like to introduce Oberon's Court to you.

About the game:

In Oberon's court you'll take command of squads of restless souls that you have chained and bound to your will. Recover resources such as bone, blood, steel and essence to customize the shades you've claimed from their resting places.

Game-play is Squad based, with individual commands such berserk, flee, vampirism and more per unit.

The entire game is developed without the use of textures to create a unique visual style, and allow the 3D graphics to run on mobile devices. With a focus on fast paced combat, unit upgrading and resource detection.

The initial release will focus on campaign based storytelling, following the player as he discovers the world of Oberon's Court and chains increasingly powerful souls, ranging from humble squires and foot soldiers to the souls of crusader knights and kings. Where the former will transform to low level units such as bodgers and hare knights, and the latter weavers and other powerful squad leaders.

Sadly as a one-man team on this one, I won't be able to offer multiplayer on the first release, but if the game finds enough players, I have plans in place to ramp up the team and fou

Each soul will be bound to the player's "cabinet" and improve persistently between maps and campaigns.

To kick things off here's the trailer

and some screens
here';s a grab of the mini dungeon's i'm working on.If anybody has an action to detect if an object is moving, I'm actually looking for one, to fix the teleport system for these dungeons.

and some main map screens




this what will be the main menu, narration interludes and map interface


a different map theme


and a recent gameplay video

Alex Chouls

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Re: Oberon's Court
« Reply #1 on: November 28, 2013, 07:36:03 PM »
Wow! Totally gorgeous! Love the art style! It's a bold choice and it totally works; each unit's silhouette and animation reads great and the chatter gives the characters so much personality. It feels so right you can't imagine the game looking any other way. It's amazing what you've done as a one man team! Keep up the great work :D

Flying Robot

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Re: Oberon's Court
« Reply #2 on: November 29, 2013, 12:35:06 AM »
This is freaking awesome. Absolutely one of the best looking games made with PlayMaker.

Can't wait to play!

jeanfabre

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Re: Oberon's Court
« Reply #3 on: November 29, 2013, 06:29:46 AM »
Amazing stuff!!!

If you need help for multi player integration, be sure to drop me a line, I will gladly give you a push if you need, it's not that hard with Photon cloud.

 Bye,

 Jean

muppetpuppet

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Re: Oberon's Court
« Reply #4 on: November 29, 2013, 09:31:07 AM »
hehe, multiplayer will be epic,, but for the first release I'm focusing on single player campaigns.. If that does even slightly well in the appstores, i'll have some funds to get better coders than me to help with multiplayer.

jeanfabre

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Re: Oberon's Court
« Reply #5 on: November 29, 2013, 11:52:38 AM »
Hi,

 I did not meant to rush you, you are right, one step at a time.

 Good luck and keep us updated, I'll buy it for sure!!

 Bye,

 Jean

muppetpuppet

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Re: Oberon's Court
« Reply #6 on: November 29, 2013, 01:59:19 PM »
no worries.. ;)  just happy it seems to make a good impression

muppetpuppet

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Re: Oberon's Court
« Reply #7 on: November 29, 2013, 07:31:52 PM »
Just for kicks, coded the isMoving action I needed.  If anyone wants it just let me know..

Here's the result, teleportation in and out of the dungeons is now working ;)


by the way,, I cannot express how vital Playmaker has been in getting me (an old visual scripting hand) back into the game..

doppelmonster

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Re: Oberon's Court
« Reply #8 on: November 30, 2013, 02:40:46 AM »
This looks outstanding!

The graphics are terrific, i love the comic look.

The gameplay looks promising too, reminds me of the necromancer of diablo, my favorite character.

You will have my money when its out!  ;D

Flying Robot

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Re: Oberon's Court
« Reply #9 on: November 30, 2013, 02:50:39 AM »
Looks freaking awesome again!

Enough teasing. Just take my money and give me the game! :D

Lane

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Re: Oberon's Court
« Reply #10 on: December 03, 2013, 07:49:18 AM »
Man that is some great work! Awesome use of art style, the animations and really just everything looks really smooth, fluid and polished.
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muppetpuppet

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Re: Oberon's Court
« Reply #11 on: December 03, 2013, 04:38:38 PM »
Thx for all the praise.   Now to finish this puppy.. phew(rolls up sleeves)

uberwolfe

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Re: Oberon's Court
« Reply #12 on: December 03, 2013, 11:26:25 PM »
Cool artwork - very impressive. Good luck with it all!

muppetpuppet

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Re: Oberon's Court
« Reply #13 on: January 12, 2014, 02:04:35 PM »
Some proper recent gameplay footage


parallel

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Re: Oberon's Court
« Reply #14 on: January 12, 2014, 02:52:10 PM »
The style and graphic cohesion/execution is very impressive, do you have a developer blog? would enjoy seeing how you made some of the effects, for example the water.