Hi,
nop, you can't actually, at least to my knowledge. I would do this another way.
have the chapter x referenced in your scene name and that's it, you can then parse the loaded level name to know which chapter it is.
the other way ( likely more flexible) is to maintain for example a global variable, or a playerpref value that you set when the scene starts, so anyone interested would know what chapter is currently loaded.
bye,
Jean