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Author Topic: Multiple fbx Animation issues  (Read 1173 times)

mpaul0055

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Multiple fbx Animation issues
« on: December 18, 2013, 02:20:10 PM »
Hi guys

Wondering if anyone can help with a problem I'm having with using animations from different fbx files.

The character that I'm using has individual fbx models for each animation. I Can trigger the animation which is inside the fbx fine, but if I add another animation inside the inspector playmaker is unable to play it.

The animations are set to legacy mode, but import as generic.

I'm sure it's something trivial but can't find a solution.

Could any of you wonderfull people lend a hand :)

I'll be posting information on oculus project very soon :) It's an experience and a half that's bought grown men to there knees! Ha!

jeanfabre

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Re: Multiple fbx Animation issues
« Reply #1 on: December 19, 2013, 05:09:18 AM »
Hi,

 I would post your question on Unity network, as I think you will have more chance for a response. I never had problems with fbs animations, so I can't really give you any advices as is unfortunatly.

do you have a working sample of such setup? or is it something you are trying to build from scratch with no examples as base?

bye,

 Jean