Hi guys
Wondering if anyone can help with a problem I'm having with using animations from different fbx files.
The character that I'm using has individual fbx models for each animation. I Can trigger the animation which is inside the fbx fine, but if I add another animation inside the inspector playmaker is unable to play it.
The animations are set to legacy mode, but import as generic.
I'm sure it's something trivial but can't find a solution.
Could any of you wonderfull people lend a hand
I'll be posting information on oculus project very soon
It's an experience and a half that's bought grown men to there knees! Ha!