playMaker

Author Topic: IOS native  (Read 5830 times)

NinjaX

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IOS native
« on: February 21, 2014, 04:47:56 PM »
Hello Amazing PlayMaker...

Would you please please please consider doing something to help us NON programers with IOS game Center and iads.

https://www.assetstore.unity3d.com/#/content/7421

Perhaps joining forces with this GUY to bring Playmaker actions for his IOS Native add on ?! It seems really great and for a great price, so...

Or if there is anyway you can create a really simple guide and sample code to use ? Either way it would help me soooo much...

Thank you. I love PlayMaker!! :D
XCO is the ULTIMATE IOS Ninja, Beware for he sees Everything and Nothing all at once!

escpodgames

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Re: IOS native
« Reply #1 on: February 21, 2014, 05:54:13 PM »
Your best bet is to email the guy that made the plug-in, that way he can update it as he updates the plug-in and it will get him more sales.

NinjaX

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Re: IOS native
« Reply #2 on: February 22, 2014, 02:41:01 PM »
ummm Do you mean email him and suggest he make something to work with Playmaker ? I'm sorry I'm confused ?
XCO is the ULTIMATE IOS Ninja, Beware for he sees Everything and Nothing all at once!

jeanfabre

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Re: IOS native
« Reply #3 on: February 24, 2014, 07:00:45 AM »
Hi,

 yes, it's always good that plugins authors knows about playmaker users willing to purchse their assets provided they are supported.

If nothing comes that way, get back to me. I am maintaining a task list, and so we could vote it up to get it done over time.

https://trello.com/c/w12erNga/18-native-ios


bye,

 Jean
« Last Edit: April 02, 2014, 04:45:24 AM by jeanfabre »

vicegold

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Re: IOS native
« Reply #4 on: April 02, 2014, 12:14:57 AM »
I just asked the Developer if he has plans to integrate PlayMaker Actions and he said he's working on it and maybe it's already released with the next iOS/Android Native update.

jeanfabre

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Re: IOS native
« Reply #5 on: April 02, 2014, 04:45:07 AM »
Hi,

 keep us updated here, I move the trello task to "doing", yeah!

bye,

 Jean

Slowboy71

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Re: IOS native
« Reply #6 on: April 02, 2014, 05:46:20 AM »
Awwyeaah!! ;D

vicegold

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Re: IOS native
« Reply #7 on: April 05, 2014, 04:58:55 AM »
iOS Native 3.0 was released yesterday, but no mention of PlayMaker Support in the description. Has anybody tried it yet, if there are any actions included?

Edit: Alright it seems like it's not in this version:

Quote
New Features:
Friends chalange added
retrive leaderboard score API
user info and avatar load API
« Last Edit: April 05, 2014, 05:01:43 AM by vicegold »

jess84

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Re: IOS native
« Reply #8 on: April 14, 2014, 06:09:01 PM »
3.1 was released a few hours ago.  It claims PlayMaker Support!
https://www.assetstore.unity3d.com/#/content/7421

jeanfabre

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Re: IOS native
« Reply #9 on: April 15, 2014, 07:33:03 AM »
Great!

jess84

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Re: IOS native
« Reply #10 on: April 15, 2014, 08:22:57 AM »
Not that great. Clicking on some of the actions they've supplied causes an error and clears the Actions window of everything.  :'(

jeanfabre

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Re: IOS native
« Reply #11 on: April 15, 2014, 10:29:18 AM »
Hi,

 have you contacted the author? too bad really...

bye,

 Jean

Marsh

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Re: IOS native
« Reply #12 on: April 15, 2014, 04:15:58 PM »
Not that great. Clicking on some of the actions they've supplied causes an error and clears the Actions window of everything.  :'(

Its a bit of a hack but in the OnEnter of the action you could wrap all his code in a

Code: [Select]

try {
HIS CODE HERE
}
catch(Exception e) {
OnFinish();
}

jess84

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Re: IOS native
« Reply #13 on: April 16, 2014, 05:58:00 AM »
I haven't reported it to the developer yet, no.

(I'm busy working on Android - and waiting for the new release of Android Native with PM support)

Hopefully as iOS Native was a package that a lot of people were waiting for, someone else will have tried it and reported the issue already.

jess84

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Re: IOS native
« Reply #14 on: April 27, 2014, 06:29:51 AM »
Could someone test iOS Native and the PlayMaker actions, and confirm that they're working on an apple device?

I'd do it, but I'm not set-up for iOS yet - my project is just working on Android at the moment.

The developer says that they're holding off on updating Android Native until they've had confirmation that the PlayMaker actions for iOS Native are actually working propery.