I tried to sum up the question in the title of the thread. I am a complete noob to Unity and Playmaker, yet managed quite a bit so far from the 1 week of getting to know both systems.
Here's the latest stumbling block:
I have an animal (dinosaur) with a walk cycle - I want to be able to tap a GUI button on the screen and see it do a simple walk cycle (it already has a walk anim)
but actually move some distance. Right now, it simply walks in-place.
Is there an easy way to do this?
I have the Dino with a mesh collider and rigid body, with IsKinematic turned off in the inspector.
Things I've tried:
Adding force to the Dino object - great. It works but after the walk anim executes a cycle, the dino is still skidding along. So I don't quite know how to "reset" the force to zero
I don't even know if this is the proper way to do this, so if there is an easy way, I'd love some help.