playMaker

Author Topic: Itween Glitch  (Read 1755 times)

Yanifska

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Itween Glitch
« on: May 05, 2014, 04:10:07 PM »
Hi,
in my match 3 game the chips are animated with iTween Move Add mainly.
Usually I use the Start event to leave the state before the animation is completed so all the chips fall almost together.

It works most of the time but sometime a chip will stop before its destination and hang in the air.
I feel that maybe other FSMs are maybe interfering with the iTween Movement
I am not sure how to debug this behaviour, do you know if this is common with iTween and how to track this behaviour?
If I give more time between the animations it seems to mostly disappear but it will looks less natural.
Any idea to track this will be really appreciated.

PS : What other tweening system do you advice?

Thanks
Yaniv
« Last Edit: May 05, 2014, 04:11:40 PM by Yanifska »
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Yanifska

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Re: Itween Glitch
« Reply #1 on: May 10, 2014, 12:40:39 PM »
Anyone knows what could stop an iTween in the middle of the movement ?
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