Why cant i find an action to set a global variable of type texture? I see set fsm texture. and thats exactly what im using but... thats a pain why cant i just set a global texture variable
Right now I set the fsm texture of another object using set fsm texture and then use a third to "get fsm texture" from the second. If i could directly set the global texture variable I'd be happier because there'd be no need for a middle man object that just sits there having its textures set by other objects and then grabbed from others that's the job of a variable not a game object... Do I need write an action to set a global texture variable or am I missing a feature that playmaker already has?