playMaker

Author Topic: animated piston  (Read 1408 times)

stigma

  • Full Member
  • ***
  • Posts: 176
animated piston
« on: October 09, 2014, 02:30:21 AM »
Hi all,
I use "Look At " to animate a piston. But when I start the game, the pieces of the pistons are no longer oriented. How should I do?
Blender constraints are not included in unity !!!
Thanks

Lane

  • Administrator
  • Hero Member
  • *****
  • Posts: 2511
  • Mender of the past
    • Cleverous
Re: animated piston
« Reply #1 on: October 09, 2014, 06:55:45 AM »
Do they all happen to be off by exactly 90 degrees?

Make sure the Z axis is pointing down the piston. Z is forward, and is the axis that Look At will aim down.
Products by Cleverous
|| Vault Core : Database
|| Vault Inventory : Multiplayer Inventory
|| Vault Attributes : Character Stats
|| That Hurt! : Dmg Floaties
|| Quinn : 3D