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animated piston
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Topic: animated piston (Read 1427 times)
stigma
Full Member
Posts: 185
animated piston
«
on:
October 09, 2014, 02:30:21 AM »
Hi all,
I use "Look At " to animate a piston. But when I start the game, the pieces of the pistons are no longer oriented. How should I do?
Blender constraints are not included in unity !!!
Thanks
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Lane
Administrator
Hero Member
Posts: 2511
Mender of the past
Re: animated piston
«
Reply #1 on:
October 09, 2014, 06:55:45 AM »
Do they all happen to be off by exactly 90 degrees?
Make sure the Z axis is pointing down the piston. Z is forward, and is the axis that Look At will aim down.
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animated piston