Thanks for this!
That works perfectly, with one caveat. There appears to be an offset bug with the MegaFlow source, where the sampler picks up the source bounds unaligned to where I have them set in the component. I have a bool printing entry/exit, and I can sort of follow the perimeter by watching that. I have the MegaFlow source gameobject zeroed, and the offset applied in the component itself, so it should know where the worldspace bounds are. I'll do some debugging and report back if I find a solution.
Really appreciate the action, and look forward to using it.
Cheers,
Nick