playMaker

Poll

Is it ok to remove the old asset pack for Unity 4 from Asset Store?

- Yes - Will use updated Unity 5 version only
36 (87.8%)
- No - Keep the old Unity 4.3 version asset (not updated)
5 (12.2%)

Total Members Voted: 41

Author Topic: Car Setup for PlayMaker [Asset]  (Read 126188 times)

rik

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Re: Car Setup for PlayMaker [Asset]
« Reply #45 on: March 21, 2015, 04:22:39 AM »
Hi can you make truck or bus simulator in future Thanks

600

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Re: Car Setup for PlayMaker [Asset]
« Reply #46 on: March 21, 2015, 11:18:35 AM »
Hi,

not planned at the moment, but I think it will be ok to use the same setup for truck or a bus, just need to prepare the model accordingly (speed limits, acceleration etc.).

rik

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Re: Car Setup for PlayMaker [Asset]
« Reply #47 on: April 07, 2015, 03:26:12 AM »
HI i have tested ai on mobile it was heavy on mobile devices i have placed 4 ai and one player fps was 18 on average.

600

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Re: Car Setup for PlayMaker [Asset]
« Reply #48 on: April 07, 2015, 06:59:16 AM »
Hi, thanks for reporting,

yes I tested with 4 AI and it lags a bit, this could be optimized for example, wheel suspension raycast set extra frames to skip, or AI reactions reduce to fewer frames.
But the main "problem" here I believe is because this asset was made for standalone version and later I changed to mobile shaders + controls.
Building a mobile game I would use more simple 3d models, models in the asset are with doors, trunk, hood, functional windows, interior to show all the possible features you can use.

Another heavy thing is that all objects are loaded in one scene, I am working on the Unity 5 edition, where you load menu, then choose car and later load the actual race scene, this will optimize recource loading too.

AI is planned to improve to work better with mobile.

persabersa

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Re: Car Setup for PlayMaker [Asset]
« Reply #49 on: April 09, 2015, 03:59:25 AM »
Hi 600,

this is looking sweet!
Do you have an approx eta when the unity 5 version will be ready?
Want to start a new project with this, but preferably with unity 5 :)

cheers

per

600

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Re: Car Setup for PlayMaker [Asset]
« Reply #50 on: April 09, 2015, 04:59:49 AM »
Hi, thanks :)

the plan is to finish the pack during this weekend, then in the next week finish with docs and store submission.
When the pack is ready, I will post here so you can get it via email while the actual submission is prepared.

600

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Re: Car Setup for PlayMaker [Asset]
« Reply #51 on: April 14, 2015, 10:37:06 PM »
Hi, Reporting in,

Here are demos with Unity 5 and new UI.
This is still work in process.

- Visit  Webplayer DEMO

- Download  Android build (.apk file, ~20 mb)

Contact me on support email to get the pack ASAP (without PDF docs at the moment)

JimB

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Re: Car Setup for PlayMaker [Asset]
« Reply #52 on: April 19, 2015, 12:12:54 PM »
Hi 600,
Has your latest update been updated in the asset store yet?


rik

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Re: Car Setup for PlayMaker [Asset]
« Reply #53 on: April 19, 2015, 01:35:06 PM »
Hi can you make car ai for mobile with simplified ai

600

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Re: Car Setup for PlayMaker [Asset]
« Reply #54 on: April 20, 2015, 09:02:37 AM »
Hi,

Hi 600,
Has your latest update been updated in the asset store yet?

not yet, it will be finished in upcoming days, then store submission will take around 5-10 days, meanwhile I can send you the pack as is via email, still working on AI and docs.

Hi can you make car ai for mobile with simplified ai

Yes AI will be improved, I want so you can have atleast 4 AIs with no lag as before.
Unity 5 pack will be more mobile oriented.

600

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Re: Car Setup for PlayMaker [Asset]
« Reply #55 on: April 22, 2015, 10:04:34 PM »
Hi, asset update for Unity 5 submitted for approval.


- Webplayer DEMO

- Android build (.apk file, ~20 mb)


Contact me on support email to get the pack ASAP.
Direct link to video.


600

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Re: Car Setup for PlayMaker [Asset]
« Reply #56 on: April 30, 2015, 07:32:47 PM »
Hi, Unity 5 pack is available @AssetStore

[!] Downloaded a test and “Project Settings” won’t import while still on the list.
I don’t know yet if this is changed now or it’s a bug,
if you encounter this, download here Project Settings files needed for the asset.
« Last Edit: November 08, 2016, 10:23:30 AM by 600 »

rik

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Re: Car Setup for PlayMaker [Asset]
« Reply #57 on: May 02, 2015, 06:43:37 AM »
Hi here is my game i made from using the kit
https://play.google.com/store/apps/details?id=com.yunison.racinggames
this was not my personal game i have done as paid job

rik

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Re: Car Setup for PlayMaker [Asset]
« Reply #58 on: May 02, 2015, 01:16:30 PM »
good kit recommended for every one

600

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Re: Car Setup for PlayMaker [Asset]
« Reply #59 on: May 03, 2015, 10:27:07 AM »
Hi here is my game i made from using the kit
https://play.google.com/store/apps/details?id=com.yunison.racinggames
this was not my personal game i have done as paid job

Cool! Will try it out!

good kit recommended for every one

Thanks :)