Hi,
I have tried to port it, but failed to find an intuitive solution to have PlayMaker and RAIN to work together.
My problem is that I don't see any possible way to properly define within RAIN how to communicate with PlayMaker without creating performance issues, because gameobjects would need to be instanciated everytime rain would want to communicate with PlayMaker, and so to run a behavior tree would mean dozens if not more instanciation, totally unacceptable from a performance point of view.
There is a task on the trello board.
I would love ideas and submittion of work on potential avenues for this.
Bye,
Jean