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Author Topic: Steam VR Playmaker Toolkit [Asset]  (Read 6004 times)

sebaslive

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Re: Steam VR Playmaker Toolkit [Asset]
« Reply #15 on: January 14, 2017, 06:10:33 AM »
Hi Artician,

Please send an email to Frametaleinfo[at]gmail.com and we can send you the latest fix! The update is already being processed by unity but for a quick fix, we can send you the latest get system.

Thanks!
All my VR games use Steam VR Playmaker Toolkit: http://u3d.as/u20
And Oculus Touch Playmaker Toolkit: http://u3d.as/QT5


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sebaslive

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Re: Steam VR Playmaker Toolkit [Asset]
« Reply #16 on: February 08, 2017, 01:57:19 PM »
The latest version is live with updated scripts to match the Steam version!
All my VR games use Steam VR Playmaker Toolkit: http://u3d.as/u20
And Oculus Touch Playmaker Toolkit: http://u3d.as/QT5


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CHADALAK1

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Re: Steam VR Playmaker Toolkit [Asset]
« Reply #17 on: February 17, 2017, 01:32:09 PM »
Hi,

The latest Steam VR update broke something, and I now receive this error:
Code: [Select]
Assets/SteamVR Playmaker/Custom Actions/GetSystem.cs(26,27): error CS0117: `SteamVR_Utils' does not contain a definition for `Event'
Can you help me please?  :)

I too have this problem. I have the latest SteamVR, Playmaker, and the toolkit as well.

sebaslive

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Re: Steam VR Playmaker Toolkit [Asset]
« Reply #18 on: February 17, 2017, 09:50:06 PM »
Hi Chad, are you running the latest version of unity and playmaker?
All my VR games use Steam VR Playmaker Toolkit: http://u3d.as/u20
And Oculus Touch Playmaker Toolkit: http://u3d.as/QT5


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sebaslive

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Re: Steam VR Playmaker Toolkit [Asset]
« Reply #19 on: February 28, 2017, 01:32:31 PM »
Steam just updated their asset and it is safe to update with the current version of the toolkit!
All my VR games use Steam VR Playmaker Toolkit: http://u3d.as/u20
And Oculus Touch Playmaker Toolkit: http://u3d.as/QT5


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artician

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Re: Steam VR Playmaker Toolkit [Asset]
« Reply #20 on: March 01, 2017, 03:04:26 PM »
Hi,

I'm getting this error again(?).  I'm running Unity 5.4.2, with latest versions of SteamVR and this addon.  I cannot update to the latest version of Unity because it has errors with other components.  Can you help?

Thank you for your assistance!

sebaslive

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Re: Steam VR Playmaker Toolkit [Asset]
« Reply #21 on: March 01, 2017, 03:52:08 PM »
Hey Artician,

Can you please send an email frametaleinfo[ @]gmail.com. I'll send you a version that works with your version of Unity.
« Last Edit: March 01, 2017, 03:54:47 PM by sebaslive »
All my VR games use Steam VR Playmaker Toolkit: http://u3d.as/u20
And Oculus Touch Playmaker Toolkit: http://u3d.as/QT5


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sebaslive

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Re: Steam VR Playmaker Toolkit [Asset]
« Reply #22 on: March 01, 2017, 07:55:39 PM »
Version being applied to Unity, all versions are working, thanks Artician!
All my VR games use Steam VR Playmaker Toolkit: http://u3d.as/u20
And Oculus Touch Playmaker Toolkit: http://u3d.as/QT5


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sebaslive

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Re: Steam VR Playmaker Toolkit [Asset] [15% Mega Sale!]
« Reply #23 on: April 17, 2017, 06:28:21 PM »
Mega Sale going on, and the first sale for the asset!!

Unity Store
« Last Edit: April 17, 2017, 06:40:41 PM by sebaslive »
All my VR games use Steam VR Playmaker Toolkit: http://u3d.as/u20
And Oculus Touch Playmaker Toolkit: http://u3d.as/QT5


Follow me @sebasRez

marcos

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Re: Steam VR Playmaker Toolkit [Asset] [15% Mega Sale!]
« Reply #24 on: April 18, 2017, 06:48:48 AM »
Hi there,

First of all, great asset!

Would it be possible for you to add some kind of get  touchpad delta position functionality?

I want to be able to rotate an object by swiping my thumb around the pad. The same sort of feeling you'd get moving a cursor around with a touchpad on a laptop, or rotating a 3D object on a smart phone screen,  for example.

Hopefully that makes sense!

Kindest regards,
Mark

sebaslive

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Re: Steam VR Playmaker Toolkit [Asset] [15% Mega Sale!]
« Reply #25 on: April 18, 2017, 07:49:26 AM »
Hey Marcos!

This should be pretty simple to do with the current actions and is as easy as making a character move using the regular axis actions.

You get the X and Y in the axis and in the "mouse" gameObject, you can set the translate to the X and Y you received from the controller X Y axis. It would be the same with a touchpad delta position since you are inputing the X and Y from the controller into a gameObjects position.

This would be the quickest way of achieving this unless I misunderstood the action request?

Thanks!
All my VR games use Steam VR Playmaker Toolkit: http://u3d.as/u20
And Oculus Touch Playmaker Toolkit: http://u3d.as/QT5


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marcos

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Re: Steam VR Playmaker Toolkit [Asset] [15% Mega Sale!]
« Reply #26 on: April 18, 2017, 03:43:48 PM »
Thanks for the speedy reply!

Not quite what I'm after, I think.

I wrote that when I was half asleep so I probably didn't word it very well.

The interaction would be like this:

You slide your finger left and right on the touch pad: the object rotates - and + on the Z axis.

Your finger stops sliding, but remains touching: the rotation stops.

I think in what you're describing if I kept my finger still at the side of the touch pad, it would continue to rotate the object, whereas I only want the object to rotate when I move my finger around.

Kindest,
Mark

sebaslive

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Re: Steam VR Playmaker Toolkit [Asset] [15% Mega Sale!]
« Reply #27 on: April 18, 2017, 05:52:54 PM »
Hey Mark!

I completely get what you mean! For swiping there is no official way to do this according to the steam api but I can work on a script to get it working. Please, email Frametaleinfo[ @]gmail.com and I will send you the script when it is ready.

Thanks!
« Last Edit: April 18, 2017, 06:47:25 PM by sebaslive »
All my VR games use Steam VR Playmaker Toolkit: http://u3d.as/u20
And Oculus Touch Playmaker Toolkit: http://u3d.as/QT5


Follow me @sebasRez

sebaslive

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Re: Steam VR Playmaker Toolkit [Asset]
« Reply #28 on: June 12, 2017, 02:48:37 PM »
For anyone having trouble with the latest Unity v5.6 and Steam 1.2.1

Quote
The current beta version of Unity 5.6 breaks the normal operation of the SteamVR_UpdatePoses component (required for tracked controllers). To work around this in the meantime, you will need to manually add the SteamVR_UpdatePoses component to your main camera.

Edit: Also, the update poses script has to be changed. Replace it with the one attached. That should work. Hopefully steam vr and unity become compatible again soon with a future update. If not, there will be changes to the toolkit to accommodate the new player prefab. If there are any problems, or questions, please let me know!
« Last Edit: June 12, 2017, 03:14:13 PM by sebaslive »
All my VR games use Steam VR Playmaker Toolkit: http://u3d.as/u20
And Oculus Touch Playmaker Toolkit: http://u3d.as/QT5


Follow me @sebasRez