I can use the Get Axis Vector to read the vector of the joystick, but how do I do tests for deciding which animations to blend based on that input. For example, if stick is back, I should switch to jogBackwards state, if stick left, switch to strafeLeft state etc. If its BACK and Left, then I'd like to blend between those 2 states somehow.
I'm thinking it would be useful to have some visual representation of a stick which allows us to define areas (direction and magnitude) for triggering events.