Yes, I'm a decent scripter. I think my true question now is more around PlayMaker architecture . . . right now I have an FSM on the object that's acting as the spline generator. When the spline has been drawn, the script is firing a "ready" value through a boolean variable and triggers the listener:
if(ready){
myListener.Fsm.Event("ready");
}
I've got that wired to another state which has the MoveTo_v2 action on it, and am referencing "Circle" as the GameObj. If I'm planning on having a bunch of these circles animating on the same spline, with independent speeds and easing values, I'm thinking it makes more sense to put the moveTo action on the circle obj rather than on the listener . . . but if I do that, I'm not sure how I'd grab the vector array.
On the other hand, if I keep it all on the listener, then I could just have a separate state for each circle, I suppose . .. just not sure which is more efficient, and if it will bite me later on as this app grows . . .
Many thanks for the assist here, really appreciate it!