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Author Topic: [Community] Example Scene Requests Thread  (Read 39772 times)

Lane

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[Community] Example Scene Requests Thread
« on: May 30, 2013, 10:19:21 AM »
Quote
I thought it would be nice to have a thread to request example scenes of how particular things work and have them located in a thread that can work as a library. Personally I've learned a lot by answering questions around here because I didn't know the answer either but digging in and figuring out how to make it work and making someone an example scene has actually taught me a lot so I'd like to expand on that.

I've noticed that some people seem to be hesitant about asking for help as if it would be an inconvenience for someone to help them, it's really not. Often times I find it easier to just make an example scene rather than explain how it might best work.

So, if you need to know if something can work, how it can be accomplished in Playmaker, wonder if it can even be done or are just struggling with a certain mechanic in your project just post a request for it here and I'll take a whack at building it. A few things I can't fulfill though - those being Networking, Mecanim or Pathfinding as I don't intend to use any of them in the next year.

Also, some time in the next week or so I'm going to start adding examples in here on various things that I want to experiment with and you'll be able to download them. They could be anything from character controllers, flight mechanics, puzzle logic systems, AI, trigger arrangements or something else. Before I implement anything in a project I usually make a blank scene and prototype it out to see how it works and go from there so I want to just offer those up here for the community.

Angry Ships (Top Down Shooter)
Web Player and Download
Current version: v0.1
  • WASD Movement, Mouse Aiming, Ship art assets, Health, Weapons, Shop to purchase wings, interchangeable wing system, projectile basics, no use of global variables.
  • The shop system in this is legacy. See Oomph project for better example.

Oomph (Space Sim, Combat & Customization Sys)
Webplayer and Release Thread
Current version: v1.0
  • Easily rebindable controls, Pitch, Yaw, Pan, Thrust & Camera control system, plenty of custom art assets
  • 'Hangar' area where you may change the Engine, Wings and hardpoint weapon mounts of the craft to affect both engine speeds, weapon types, aesthetics and firing groups
  • Plenty of weapon system examples
Matchup (Memory Match Two)
Webplayer and Download
Current version: v1.0
  • Spawn random prefab objects in predefined locations
  • Player clicks two tiles, game compares, send equal or unequal event
Moose Squad (Side Scroller)
Removed, since it was made kind of pointless since the 4.3 update to unity has a new 2D system.

Smaller Packages & Usage Examples
Child Waypoint System Example
  • Moving an object between several points
Selecting Objects with Mouse Click
  • Selection is relative, you need either a visual way to reflect it or to do something with the stored object.
Using Boolean actions to "lock" doors
  • Booleans can be used for many things including puzzles and locking systems
Hover GUI buttons over game objects
  • Camera movement does not disrupt location.
« Last Edit: November 18, 2013, 06:40:30 AM by Lane »
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jeanfabre

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Re: [Community] Example Scene Requests Thread
« Reply #1 on: May 31, 2013, 02:24:14 AM »
Hi,

 Way to go! It could be good to host these in the wiki, it's not really convenient within a forum to start listing stuff. What do you say? Simply Contact Alex to get a wiki user account.


bye,

 Jean

Lane

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Re: [Community] Example Scene Requests Thread
« Reply #2 on: June 02, 2013, 12:17:40 PM »
Yeah that could be easier, I think it would be best to wait until there is some more content before putting it on the Wiki, so maybe soon when there is some polished stuff if Alex allows it.

Here's the first pass at a Side Scroller game template. (attached)

{update}
I've canned this little project, check out Jean's port of the new 2D system
{/update}

Got a bunch of kinks to work out and other features to add, but its a nifty start. Would someone mind testing? These will require the latest version of Unity.
« Last Edit: November 19, 2013, 09:19:41 AM by Lane »
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Flying Robot

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Re: [Community] Example Scene Requests Thread
« Reply #3 on: June 02, 2013, 01:40:50 PM »
Cool. Will test this tomorrow!

I'd suggest you put up a webplayer with these versions.

Lane

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Re: [Community] Example Scene Requests Thread
« Reply #4 on: June 02, 2013, 05:09:02 PM »
Here's a webplayer for it, its just a controller in a small room right now.

http://dl.dropboxusercontent.com/u/38606641/SideScroller/SideScroller.html
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Lane

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Re: [Community] Example Scene Requests Thread
« Reply #5 on: June 05, 2013, 03:14:50 PM »
Update to v0.2, see update notes if interested.
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Lane

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Re: [Community] Example Scene Requests Thread
« Reply #6 on: June 12, 2013, 03:50:36 PM »
Added Angry Ships (Top Down Shooter) v0.1

This was one of my first projects. For convenience I used an insane amount of global variables which probably wasnt the best idea. I've gone back and stripped out all of them, cleaned up the FSM's and removed all of the art I haven't created myself. Converting everything to local variables posed some major changes and made things faster, but also a few bugs presented themselves, like the firing system being sticky.

Since there doesn't seem to be much interest in developing the Side Scroller I'll move along with this and progress it if there is some interest.

If you need explanations on the FSM's just post up. Some of them can be confusing and I did not go in and add comments to clarify the more complicated ones.

Please test! =)

Currently you can move around, aim, get in range of the store, activate it, purchase various wing types, exit the store and fire projectiles.
« Last Edit: June 12, 2013, 04:02:59 PM by Lane »
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Lane

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Flying Robot

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Re: [Community] Example Scene Requests Thread
« Reply #8 on: June 12, 2013, 10:33:35 PM »
These are awesome projects. Especially to learn. Thanks a lot for sharing them.

I was looking forward to see some more development in the side scroller though. Some super meat boy kinda mechanics?

Lane

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Re: [Community] Example Scene Requests Thread
« Reply #9 on: June 13, 2013, 08:07:36 AM »
These are awesome projects. Especially to learn. Thanks a lot for sharing them.

I was looking forward to see some more development in the side scroller though. Some super meat boy kinda mechanics?

Thanks =)

I'll look into an interesting hook for the Side Scroller.
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krimson0

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Re: [Community] Example Scene Requests Thread
« Reply #10 on: June 19, 2013, 02:56:41 PM »
Great job, especially for a beginner like me, these are invaluable for learning. Thanks for these.

Just one issue, I can't seem to download the Side Scroller v.2. Clicking the link takes me to an error page. Could you double check on that?

Anyways thanks again, and I can't wait for updates.

Lane

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Re: [Community] Example Scene Requests Thread
« Reply #11 on: June 19, 2013, 03:28:56 PM »
Great job, especially for a beginner like me, these are invaluable for learning. Thanks for these.

Just one issue, I can't seem to download the Side Scroller v.2. Clicking the link takes me to an error page. Could you double check on that?

Anyways thanks again, and I can't wait for updates.

Glad they help!

I fixed the link.
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sebaslive

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Re: [Community] Example Scene Requests Thread
« Reply #12 on: July 11, 2013, 08:08:35 PM »
These are going to be so much help for everyone, I would like to be able to contribute to a scene if possible as well when I have stuff worth sharing.
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Lane

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Re: [Community] Example Scene Requests Thread
« Reply #13 on: July 11, 2013, 08:40:23 PM »
Absolutely! You should!

I want to get them into a more developed state and then host them on the wiki, I think it would be really cool if people contributed something of their own along these lines - I know I've learned a lot making them =)

Sorry I haven't updated them recently, been super swamped with life stuff the last few weeks.
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sebaslive

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Re: [Community] Example Scene Requests Thread
« Reply #14 on: August 17, 2013, 05:57:22 AM »
whew, finally added an entry here!!o I've been working on a 2D game and here is a bit of that here.

2D setup for a player and enemy Ai. This is badseedgames (red) video series but for 2D with a health system and effects.

------
Update it or change anything let me know! :D

https://dl.dropboxusercontent.com/u/43466779/2DPlayerAi.unitypackage
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