playMaker

Author Topic: Official Tutorial Request Thread  (Read 111362 times)

jaykav99

  • Playmaker Newbie
  • *
  • Posts: 2
Re: Official Tutorial Request Thread
« Reply #30 on: April 01, 2014, 09:34:51 PM »
I'd like to see a tutorial of a good step by step process of mecanim with playmaker.

I have been able to start an idle stance and have the guy move by pressing w. But my mecanim setup has blends to turn left and right and the W just isnt going to handle all of that.
Ive read all of the threads and checked out the links but they just dont put it all together for me.
So id love atleast a basic video to know i am on the right track.

Redhawk

  • Junior Playmaker
  • **
  • Posts: 57
Re: Official Tutorial Request Thread
« Reply #31 on: April 02, 2014, 06:34:26 AM »
Did you look at this video for Setting up Animations?

And have you added the Add-On on this page for Mecanim Animator?
https://hutonggames.fogbugz.com/default.asp?W714

jeanfabre

  • Administrator
  • Hero Member
  • *****
  • Posts: 15500
  • Official Playmaker Support
Re: Official Tutorial Request Thread
« Reply #32 on: April 02, 2014, 07:48:34 AM »
Great Lane!!

Bye,

Jean

jaykav99

  • Playmaker Newbie
  • *
  • Posts: 2
Re: Official Tutorial Request Thread
« Reply #33 on: April 02, 2014, 03:10:45 PM »
Redhawk thanks for the links, and yes i do have the additional package...and i think i might have figured out my disconnect.

I have a animator built already from my unity tutorial. What i have been doing is trying to figure out how to link playmaker to that animator...
But I cant do that can I?,What I need to do is recreate the animator in play maker using the animator add-on....correct?

If that is correct i feel seriously stupid, but i guess i had it in my mind that i wasnt going to have to redo my work instead just connect the two lol

Redhawk

  • Junior Playmaker
  • **
  • Posts: 57
Re: Official Tutorial Request Thread
« Reply #34 on: April 02, 2014, 05:04:19 PM »
You should be able to just attach an FSM to your character and drive those animations.  For instance if you have a Speed variable in your Animator now, then you should be able to see that Speed Variable via the Animator Add-On and change the variable (say to 2).

terrymorgan

  • Junior Playmaker
  • **
  • Posts: 65
Re: Official Tutorial Request Thread
« Reply #35 on: April 09, 2014, 08:26:26 PM »
How to save and load my game, you could use the top down shooter for a prototype.

C.J.Geringer

  • Playmaker Newbie
  • *
  • Posts: 48
Re: Official Tutorial Request Thread
« Reply #36 on: April 16, 2014, 11:01:24 AM »
I would love a tutorial that shows how to best setup a camera/controller scheme like
Oni´s
Or Forge´s
It´s similar to an FPS camera, so I think it wouldn´t be too troublesome.

WillowWake

  • Playmaker Newbie
  • *
  • Posts: 14
Re: Official Tutorial Request Thread
« Reply #37 on: April 17, 2014, 07:24:30 PM »
I'd like a tutorial on creating drag and drop items.

Lane

  • Administrator
  • Hero Member
  • *****
  • Posts: 2511
  • Mender of the past
    • Cleverous
Re: Official Tutorial Request Thread
« Reply #38 on: May 05, 2014, 08:00:33 PM »
Products by Cleverous
|| Vault Core : Database
|| Vault Inventory : Multiplayer Inventory
|| Vault Attributes : Character Stats
|| That Hurt! : Dmg Floaties
|| Quinn : 3D

Lane

  • Administrator
  • Hero Member
  • *****
  • Posts: 2511
  • Mender of the past
    • Cleverous
Re: Official Tutorial Request Thread
« Reply #39 on: May 24, 2014, 11:38:57 AM »
Top Down Shooter: Simple Turret AI & Health

I made a wiki page for Source files related to new YouTube videos. Eventually we'll mirror the other video's resources here so they're easy to find.

Source Files
Products by Cleverous
|| Vault Core : Database
|| Vault Inventory : Multiplayer Inventory
|| Vault Attributes : Character Stats
|| That Hurt! : Dmg Floaties
|| Quinn : 3D

sorensilk

  • Playmaker Newbie
  • *
  • Posts: 10
Re: Official Tutorial Request Thread
« Reply #40 on: May 30, 2014, 07:27:44 PM »
Great start with the Rift to Mecanim tutorial. I vote for anything and everything else you can related to the Oculus Rift. Specifically:

Raycasting for object interactivity (as in, highlighting an object that you are close to and looking at).

eisman

  • Playmaker Newbie
  • *
  • Posts: 1
Re: Official Tutorial Request Thread
« Reply #41 on: May 31, 2014, 05:41:10 AM »
Please make a tutorial using the rigidBody2d..Ive tried the flappy bird clone tutorial but i want to use 2d sprites.. i tried using playmaker addforce2d but the parameter is different from addforce.. hope someone could show me how to use the playmaker addforce2d applied to a sprite.. :)

Redhawk

  • Junior Playmaker
  • **
  • Posts: 57
Re: Official Tutorial Request Thread
« Reply #42 on: June 03, 2014, 09:29:25 AM »
Tutorial Request .....

Move objects around a maze using touch (Android) or Mouse Down (since both work the same).  So you have more than 1 item to move, there are walls that the object should not be able to pass through, you can move in specific directions (up down, left right).  I'm having a hard time getting an object to move within the walls (without passing through the walls) via touch where it follows your finger/mouse and without passing through other objects.

C.J.Geringer

  • Playmaker Newbie
  • *
  • Posts: 48
Re: Official Tutorial Request Thread
« Reply #43 on: August 01, 2014, 01:03:06 PM »
A roguelike tutorial would be greatly appreciated.

djaydino

  • Administrator
  • Hero Member
  • *****
  • Posts: 7615
    • jinxtergames
Re: Official Tutorial Request Thread
« Reply #44 on: August 01, 2014, 09:13:16 PM »
Tutorial Vids Request :

hi, i would like to see some Tutorials about Prefabs with playmaker
i'm have lots of troubles with it like for example with

itween move 2 used in a prefab to move another prefab
Send events not receiving

i have tried several times and several ways, like deleting the prefabs in the scene and putting them back in, tagging everyting, directing move 2 object to the prefab in Project folder and then pit it in the hierarchy

the main reason is
So that i can edit the prefab objects and/or fsm's later on.
and so it will be changed to all my Scenes (Levels)

but having lots of troubles with it