playMaker

Author Topic: Official Tutorial Request Thread  (Read 24878 times)

jeanfabre

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Re: Official Tutorial Request Thread
« Reply #90 on: October 25, 2017, 01:30:42 AM »
Hi,

 Ok, basically, what you need is a selection system using xml. I'll work on this, where you'll be able to pick a mesh out of a given set and it will save it in xml, as well as remember it from sessions to sessions.

 Bye,

 Jean

C.J.Geringer

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Re: Official Tutorial Request Thread
« Reply #91 on: October 25, 2017, 03:47:25 AM »
Thank you very much, could you also do one showing how to add sprites to a texture, material? If it is not too much to ask?

If I have the textures with the full faces, I can swap them, no problem, but I have no idea on how to do it so individual eyes, nose and mouth can be selected.(adding simple shapes, or random sprites just to show me how it work would be perfect, doesn´t need to be pretty)

jeanfabre

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Re: Official Tutorial Request Thread
« Reply #92 on: October 25, 2017, 11:23:00 PM »
Hi,

 you;ll need to learn Unity some more here, basically you can't have sprites on mesh materials, sprites are meant to be used for 2d and UI, for 3d models, it's only textures. So make sure you fully understand these differences.

I'll do a texture selection system as well.

 Bye,

 Jean

C.J.Geringer

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Re: Official Tutorial Request Thread
« Reply #93 on: October 26, 2017, 03:49:28 AM »
Ok, thanks a lot.

jeanfabre

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Re: Official Tutorial Request Thread
« Reply #94 on: November 01, 2017, 01:48:42 AM »
Hi,

 Started on this: https://twitter.com/JeanAtPlayMaker/status/925341887858438145

dedicated thread here: http://hutonggames.com/playmakerforum/index.php?topic=16054.0



It will take time to complete, but I think I'll release it as incremental updates.

 As for textures and sprites, they just don't work together at all, you use textures on meshes and for all material needs, and you use Sprites for all 2d and UI needs. that's all, you can't mix it up so much ( yes UI allows you to show a raw image as texture, but that's not optimal and should only be done for things like renderToTextures, camera feeds or streaming).

Bye,

 Jean

Alatriste

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Re: Official Tutorial Request Thread
« Reply #95 on: April 25, 2018, 07:12:30 AM »
Is there any good playlist with "advanced" tutorials? I'm sure I do many things in the most complicated way. :D

djaydino

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Re: Official Tutorial Request Thread
« Reply #96 on: April 25, 2018, 10:38:50 AM »
Hi Alatriste,
What kind of "advanced" tutorials are you looking for?

Alatriste

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Re: Official Tutorial Request Thread
« Reply #97 on: May 08, 2018, 07:46:40 AM »
I was thinking about stuff like PlayMaker Sequencer Commands. I saw this on some addons and I really don't understand how it works.

djaydino

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Re: Official Tutorial Request Thread
« Reply #98 on: May 08, 2018, 11:05:19 AM »
Hi.
Do you mean something like a dialogue system?

if something else, do you have some samples or links/names from those add-ons

Alatriste

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Re: Official Tutorial Request Thread
« Reply #99 on: May 08, 2018, 02:11:21 PM »
One of the addons I use that support that is Dialogue System, but not sure if there are other ways to use this feature.

Sovarius

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Adventure-Oriented Tutorials?
« Reply #100 on: May 17, 2018, 12:15:13 PM »
I searched and found no answer.

But i was wondering if there was a tutorial geared towards creating a 2d top down action adventure? A Zelda-like, think A Link to the Past.

To familiarize myself with Unity and Playmaker i am recreating some features of ALTTP, a player character with movement and actions, 2 enemies, a hud, a couple items.

C.J.Geringer

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Re: Official Tutorial Request Thread
« Reply #101 on: June 03, 2018, 04:58:47 PM »
I would like to request a tutorial that shows how to create from a.xmlfile a list similar to the one used to select actions in playmaker´s action browser fr, where there are clickable categories, and then when a category is cliked a new list with clickable options dropsdown and pushes the other categories down, until a new categorie is clcked on.

I have a few .xml files with categories that contain option sin each category, and want to have that sort of interface.

Thank you for your time.