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Author Topic: Unity 4.6 officially released  (Read 1323 times)

escpodgames

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Unity 4.6 officially released
« on: November 26, 2014, 04:54:58 PM »
Unity 4.6 officially released
http://unity3d.com/unity/download

t4d

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Re: Unity 4.6 officially released
« Reply #1 on: November 26, 2014, 09:21:10 PM »
Super news !!  So have to ask ..... when will we get a playmaker update to access all this new goodness in Unity ?

Lane

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Re: Unity 4.6 officially released
« Reply #2 on: November 26, 2014, 09:33:34 PM »
The UI system has been covered pretty good and you'll see 1.8 soon with the new features,... its just a cautious release with 4.6, 5.0, new WebGL, big API changes and many new Playmaker features and changes all being done simultaneously. Current beta is on release candidate 14 I think so its almost ready.

t4d

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Re: Unity 4.6 officially released
« Reply #3 on: November 26, 2014, 10:51:35 PM »
Super news Lane Thanks Playmaker ROCKS !! ;D

Lane

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Re: Unity 4.6 officially released
« Reply #4 on: November 26, 2014, 11:48:45 PM »
Kudos to Alex and Jean, they make it happen :)

jeanfabre

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Re: Unity 4.6 officially released
« Reply #5 on: November 27, 2014, 12:07:27 PM »
Hi,

 Thanks :) A Lot to do still to cover everything, but I'll be wrapping what I have so far and distribute it publicly tomorrow. I wanted to wait for 1.8, but I can release for the current version, it works fine too ( I had to edit the fsm again cause the beta is not backward compatible, but that's almost done now).

 Bye,

 Jean

rik

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Re: Unity 4.6 officially released
« Reply #6 on: November 27, 2014, 01:39:25 PM »
i think 1.8 update must carry all the actions from the jean

jeanfabre

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Re: Unity 4.6 officially released
« Reply #7 on: December 02, 2014, 09:19:22 AM »
Hi

 no no :) that would be a bad idea in general, typically we all build many different projects with different needs. I would personally want to have always, xmlMaker, ArrayMaker, and someone else might want to have the mecanim set of actions in all her or his projects, which is not my case, and so to comply with all these cases and needs, I personnaly feel that the ecosystem is the way to go, a simple online browser embedded inside Unity which makes the acquisition of custom actions just as if it was there :)

more info here:

The Ecosystem Browser

With this, you search for some custom actions, and with one click, the actions is downloaded and installed in your project, all automatically, let Unity recompile and it's available for you to enjoy inside PlayMaker.


Bye,

 Jean