playMaker

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PlayMaker Help / Re: On Trigger working in Editor but not Build[SOLVED]
« Last post by Sly on Today at 11:09:34 AM »
Hello,

Does devs know about this issue? Because it is a pretty big problem.
I don't know if it only happened with old project updated to new Playmaker version or anything else.
But it's a big trouble fixing this manually for all my characters weapons and colliders...

I'm curious to hear from devs about this.
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PlayMaker Help / Re: Big Scene size due to FSMs
« Last post by Meka Games on Today at 09:26:56 AM »
More important is exported build size, not the file size shown in windows explorer. Also scene size likely increased if you have prefabs/textures/audio referenced in that scene, FSMs alone usually are not heavy.
Depending on platform look up for optimizing builds by compressing textures/audio in Unity's import settings (selecting an asset and look at inspector) and changing other project settings

I cannot be sure that the values in the attachment below are normal.

While even audio clips are 20MB, all Playmaker values exceed 100MB in total.
The game was made entirely with Playmaker.
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PlayMaker Help / Re: Big Scene size due to FSMs
« Last post by 600 on Today at 02:18:00 AM »
More important is exported build size, not the file size shown in windows explorer. Also scene size likely increased if you have prefabs/textures/audio referenced in that scene, FSMs alone usually are not heavy.
Depending on platform look up for optimizing builds by compressing textures/audio in Unity's import settings (selecting an asset and look at inspector) and changing other project settings
4
PlayMaker Help / EasySave 3 Save Slots
« Last post by LoneCipher on May 13, 2024, 11:59:08 AM »
Hello all!
I'm looking to set up save slots to my game. My ideas are getting complicated, so I'm sure there's a simpler method that where I'm headed.
The idea was to use the save slot number as a global variable, and prefix to save and load keys. Each key would have "Slot1_" added using the build string action to every save and load call.
This means that I have to have states where I build these strings, and extra variables (slot number, key, key with slot number appended).

It would be easier if I could just use the save slot to point to another file, and leave all my keys alone. Is that a possibility?
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PlayMaker Help / Re: Big Scene size due to FSMs
« Last post by Meka Games on May 13, 2024, 11:12:26 AM »
I couldn't find any posts on the forum about this topic. Anyone have any ideas?
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PlayMaker Help / Re: Get pool object
« Last post by fukada on May 13, 2024, 04:53:13 AM »
thank you.
I'll try making it.
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PlayMaker Help / fail to Load retroarch from compiled stand alone EXE
« Last post by markettounity on May 12, 2024, 12:42:40 PM »
Hi all guys !!

Hi guys !

I created a 3D front end for retroarch.

In practice in the "game" when we approach an arcade cabinet and press a button on the pad Retroarch starts loaded from a folder called "retroarch" external to the unity build folder.

everything works in the editor, but if I compile the game and launch the retroarch executable it doesn't start.

What do you think is the problem?

the retroarch folder is entered via an "input field" and is saved via smooth save as a global variable.

thanks in advance for the help !
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PlayMaker Help / Big Scene size due to FSMs
« Last post by Meka Games on May 12, 2024, 11:54:52 AM »
Since I'm developing a mobile game, every megabyte matters to me. My main menu scene is 10.5 MB, which already causes long loading times...

As you can see in the image, even a single FSM alone takes up 1 MB of space.

When I delete all the FSMs in my main menu, the size drops from 10.5 MB to 500 KB

What can I do to prevent this?
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PlayMaker Help / Re: Get pool object
« Last post by djaydino on May 12, 2024, 07:01:06 AM »
Hi.
You can use Get / Set Fsm actions, for example Set Fsm Int
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PlayMaker Help / Re: Text appear letter by letter
« Last post by LeDisciple on May 11, 2024, 09:48:58 PM »
Sorry for the delay, long time i didn't get here... I hope you find a solution but in case not with my solution as I said you need to save in a separate string your cumulative string EACH time you are looping and display this one into your textbox. it's maybe that point you forget because if your looping your original string letter by letter thats the reason it's only display on the same spot because you didn't create a phrase but only letters.
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