playMaker

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1
PlayMaker Help / Re: EasySave 3 Save Slots
« Last post by LoneCipher on Today at 09:44:22 AM »
Thank you for the reply.
If I append the path setting to something like Slot1\SaveFile.es3 that will use a file at that location.
How would I append this programmatically? Would I need to build a string and use that as path?
Slot number + save file name with slot number being a global variable?
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PlayMaker Help / I'm plagued by bugs.
« Last post by fukada on Today at 08:32:19 AM »
We learned how to pass variables to the Pool object.
I am getting the pool object and passing the variables, but there is a lag.
I'm passing the angle and attack power, but it will be reflected from around the 4th position.

Executing while waiting for the Pool object to complete spawning.
How should we respond to this? ?
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What is the solution for this? I'm experiencing the exact same issue. When using a damp time (in set animator float) the blend tree that is using a Vertical animator float value de-syncs with the actual float value listed in parameters.

For example, in the Parameters tab shown on the side of the Animator window the Vertical float shows as 0, but in the blendtree itself that is referencing that float it shows a different number.

If I set damp time to 0 this issue completely goes away. Unity's animation system is so buggy.
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PlayMaker Help / Re: EasySave 3 Save Slots
« Last post by djaydino on Today at 06:19:45 AM »
Hi.
Turn on Override Default Settings and use 'Path' "Slot_1 / Slot_2 / ...
this will create separate save files.

Also place load save actions on 1 game object if there is a chance that you will build for console platforms.
(use send events to trigger load/save)
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PlayMaker Help / Re: Big Scene size due to FSMs
« Last post by Meka Games on May 14, 2024, 06:49:33 PM »
The problem was with the references within the FSMs.

I fixed the loading time problem with Resource Load.

From 50 seconds to just 7 seconds.
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PlayMaker Help / Re: On Trigger working in Editor but not Build[SOLVED]
« Last post by Sly on May 14, 2024, 11:09:34 AM »
Hello,

Does devs know about this issue? Because it is a pretty big problem.
I don't know if it only happened with old project updated to new Playmaker version or anything else.
But it's a big trouble fixing this manually for all my characters weapons and colliders...

I'm curious to hear from devs about this.
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PlayMaker Help / Re: Big Scene size due to FSMs
« Last post by Meka Games on May 14, 2024, 09:26:56 AM »
More important is exported build size, not the file size shown in windows explorer. Also scene size likely increased if you have prefabs/textures/audio referenced in that scene, FSMs alone usually are not heavy.
Depending on platform look up for optimizing builds by compressing textures/audio in Unity's import settings (selecting an asset and look at inspector) and changing other project settings

I cannot be sure that the values in the attachment below are normal.

While even audio clips are 20MB, all Playmaker values exceed 100MB in total.
The game was made entirely with Playmaker.
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PlayMaker Help / Re: Big Scene size due to FSMs
« Last post by 600 on May 14, 2024, 02:18:00 AM »
More important is exported build size, not the file size shown in windows explorer. Also scene size likely increased if you have prefabs/textures/audio referenced in that scene, FSMs alone usually are not heavy.
Depending on platform look up for optimizing builds by compressing textures/audio in Unity's import settings (selecting an asset and look at inspector) and changing other project settings
9
PlayMaker Help / EasySave 3 Save Slots
« Last post by LoneCipher on May 13, 2024, 11:59:08 AM »
Hello all!
I'm looking to set up save slots to my game. My ideas are getting complicated, so I'm sure there's a simpler method that where I'm headed.
The idea was to use the save slot number as a global variable, and prefix to save and load keys. Each key would have "Slot1_" added using the build string action to every save and load call.
This means that I have to have states where I build these strings, and extra variables (slot number, key, key with slot number appended).

It would be easier if I could just use the save slot to point to another file, and leave all my keys alone. Is that a possibility?
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PlayMaker Help / Re: Big Scene size due to FSMs
« Last post by Meka Games on May 13, 2024, 11:12:26 AM »
I couldn't find any posts on the forum about this topic. Anyone have any ideas?
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