playMaker

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1
General Discussion / Marvelous gays mens from your town
« Last post by yakuponur35 on May 12, 2024, 02:16:56 PM »
Outasight gays in your city
 
Super-duper gays mans
2
PlayMaker Help / fail to Load retroarch from compiled stand alone EXE
« Last post by markettounity on May 12, 2024, 12:42:40 PM »
Hi all guys !!

Hi guys !

I created a 3D front end for retroarch.

In practice in the "game" when we approach an arcade cabinet and press a button on the pad Retroarch starts loaded from a folder called "retroarch" external to the unity build folder.

everything works in the editor, but if I compile the game and launch the retroarch executable it doesn't start.

What do you think is the problem?

the retroarch folder is entered via an "input field" and is saved via smooth save as a global variable.

thanks in advance for the help !
3
PlayMaker Help / Big Scene size due to FSMs
« Last post by Meka Games on May 12, 2024, 11:54:52 AM »
Since I'm developing a mobile game, every megabyte matters to me. My main menu scene is 10.5 MB, which already causes long loading times...

As you can see in the image, even a single FSM alone takes up 1 MB of space.

When I delete all the FSMs in my main menu, the size drops from 10.5 MB to 500 KB

What can I do to prevent this?
4
PlayMaker Help / Re: Get pool object
« Last post by djaydino on May 12, 2024, 07:01:06 AM »
Hi.
You can use Get / Set Fsm actions, for example Set Fsm Int
5
PlayMaker Help / Re: Text appear letter by letter
« Last post by LeDisciple on May 11, 2024, 09:48:58 PM »
Sorry for the delay, long time i didn't get here... I hope you find a solution but in case not with my solution as I said you need to save in a separate string your cumulative string EACH time you are looping and display this one into your textbox. it's maybe that point you forget because if your looping your original string letter by letter thats the reason it's only display on the same spot because you didn't create a phrase but only letters.
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PlayMaker Help / Get pool object
« Last post by fukada on May 11, 2024, 09:26:56 PM »
I'm converting Japanese to English, so I apologize if there's any intent or offensive expressions.

I am using Pooler and making the object active.
It's a bullet object, but how can I pass information such as the power and the parent object that was fired?
I can't use GetComponent and I'm confused.
7
PlayMaker Help / Re: Save, Load, and Delete all global variables at once
« Last post by stigma on May 10, 2024, 03:30:33 AM »
Either you destroy your file with Delete Data Pool, or you reset your variables one by one.
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PlayMaker Help / Transform text into image
« Last post by stigma on May 10, 2024, 03:26:09 AM »
Hi,
I have code created dynamically with Build String.
What is the simplest method to apply this code to a plan such as a simple image?
I specify that this image will be applied to several meshes in the game
THANKS
9
PlayMaker Help / Re: Save, Load, and Delete all global variables at once
« Last post by misterjuly on May 09, 2024, 12:06:13 PM »
I would like to set them back to their initial values, as if you just deleting a save file and are starting a new game.
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PlayMaker Help / Re: Save, Load, and Delete all global variables at once
« Last post by stigma on May 09, 2024, 11:53:53 AM »
do you want to delete the variables, or set them to zero?
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