playMaker

Author Topic: Unity 5.3 Native IAP?  (Read 4471 times)

PlaymakerNOOB

  • Full Member
  • ***
  • Posts: 219
Unity 5.3 Native IAP?
« on: November 21, 2015, 09:33:53 PM »
On Unity's roadmap they have native in app purchases listed.  Is this something that will be supported with playmaker actions upon Unity 5.3 launch?

jeanfabre

  • Administrator
  • Hero Member
  • *****
  • Posts: 15500
  • Official Playmaker Support
Re: Unity 5.3 Native IAP?
« Reply #1 on: November 26, 2015, 01:46:50 AM »
Hi,

I have added a trello task for it:

https://trello.com/c/SZPlgBUn/152-unity-iap

 It will be supported, but not right away. I personnally tend to wait at least for one big revision before commiting to create some bridges, because the api may change, or the process may change, it happened with all modules, Mecanim, UI, pathfinding, and so I would be patient and use existing iap for production.

And the on top of that, I am running behind quite badly :) so make yourself heard on the trello board to bring attention to this and get it done quicker.


Bye,

 Jean

PlaymakerNOOB

  • Full Member
  • ***
  • Posts: 219
Re: Unity 5.3 Native IAP?
« Reply #2 on: November 26, 2015, 06:17:04 PM »
I did vote, though I am hoping that perhaps we can get a community version, like what was done with Unity Ads.

escpodgames

  • Hero Member
  • *****
  • Posts: 687
    • Assets
Re: Unity 5.3 Native IAP?
« Reply #3 on: November 26, 2015, 08:12:23 PM »
I did vote, though I am hoping that perhaps we can get a community version, like what was done with Unity Ads.
Chances are high :)

PlaymakerNOOB

  • Full Member
  • ***
  • Posts: 219
Re: Unity 5.3 Native IAP?
« Reply #4 on: November 27, 2015, 10:31:56 PM »
sending you a PM