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Author Topic: Photon Integration Beta [NEW beta3]  (Read 72478 times)

jeanfabre

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Re: Photon Integration Beta [NEW beta2]
« Reply #45 on: May 22, 2012, 01:21:21 AM »
Ok I discovered a few things jean

On the behavior setup fsm, on the "get is mine flag" state, the photon view get is mine action is set to blank for both Is mine event and is not mine event. that's not correct right?

also, on the set property action on the "enable third person controller" state, the object type is filled, however the property is set to "none"

regards the Fsm setup and the "get is mine flag", here's the related doc:

https://hutonggames.fogbugz.com/default.asp?W875
https://hutonggames.fogbugz.com/default.asp?W927


I am currently working on this doc, so it's not complete yet, and your feedback is most welcome.

Now if you read the state again, it says "get is mine FLAG" , this actions allows you to store the flag and /or trigger events based on it. In our case, it is easier to store it in a flag and simply set the enable property of the components with that flag. This is quicker than have two different flow one for disabling, and one for enabling.

as for the property set to none, this is then our issue yes. I will report to Alex, and try to replicate here, I always import both the photon and our package, I am not sure what is the procedure that I don't do exactly as you in order to reprodduce it, however I don't think the property should get lost...

Thanks for your time, I am glad we found the issue!

 Bye,

 Jean

Dev_Sebas

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Re: Photon Integration Beta [NEW beta2]
« Reply #46 on: August 06, 2012, 06:54:59 AM »
Hi
This actions are compatible with Photon Server too?
Bye

jeanfabre

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Re: Photon Integration Beta [NEW beta2]
« Reply #47 on: August 07, 2012, 09:18:52 AM »
Hi,

 It's not been tested with a custom server side.
 
 What kind of servers are you running?

bye,

 Jean

Dev_Sebas

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Re: Photon Integration Beta [NEW beta2]
« Reply #48 on: August 07, 2012, 05:31:47 PM »
Hi Jean thank you for reply.
I´m running and testing Photon Cloud and it´s amazing.
Bye

justifun

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Re: Photon Integration Beta [NEW beta2]
« Reply #49 on: August 07, 2012, 05:40:08 PM »
I've been out of touch for a while, has anyone made a photon/playmaker tutorial to better understand how networking works between the two?  Have the demo scenes been updated since the initial release?

thx

jeanfabre

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Re: Photon Integration Beta [NEW beta2]
« Reply #50 on: August 07, 2012, 06:20:44 PM »
Hi,

 The demo scene is pretty much identical since the beginning since it is an accurate port of the photon demo 100% in playmaker. It was important to demonstrate the use of photon just with playmaker. Now yes, some proper tutorials and screencast should become available. Meanwhile have you checked the help associated with each fsm created for that demo? If you have areas in them pages that you feel needs more explanation, let me know. Thanks.

 bye,

 Jean

Dev_Sebas

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Re: Photon Integration Beta [NEW beta2]
« Reply #51 on: August 08, 2012, 12:35:00 PM »
Can somebody make a action for get the Players on a room.
Please

« Last Edit: August 08, 2012, 12:37:10 PM by Sebastiao »

jeanfabre

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Re: Photon Integration Beta [NEW beta2]
« Reply #52 on: August 09, 2012, 04:07:17 AM »

Dev_Sebas

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Re: Photon Integration Beta [NEW beta2]
« Reply #53 on: August 09, 2012, 09:12:05 AM »
What you??Made it? :)Damm.I can´t tell you how much I´m thankful
Thank you!
Bye

jeanfabre

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Re: Photon Integration Beta [NEW beta2]
« Reply #54 on: August 09, 2012, 10:18:45 AM »
Hi,

 Yes, throw it at me!

 I am here to help, If I think it make sense, I'll do it.

 bye,

 Jean

Dev_Sebas

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Re: Photon Integration Beta [NEW beta2]
« Reply #55 on: August 10, 2012, 05:53:40 AM »
Jean you are an wonderful man.
Thank you.
Bye

markfrancombe

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Re: Photon Integration Beta [NEW beta2]
« Reply #56 on: October 08, 2012, 03:16:00 PM »
Is this demo working now?

I just downloaded it. Thinking of switchnig my game over to the PlayMaker versin of Photon. Right now IM using the Exit Games Demo, as a base. But as a non-coder (now doing everything in Play-Maker (hurrah!)) I need to change a few things, but cant.

I installed clean, and downzoned the latest Photon Free.

What I got was 5 errors, with "missing actions" however all the actions showed up in the acting browser, just fine! So I added them, but of course little unsure of the settings.
However I made some educated guesses, and built a stand-alone.
Ran the thing in Unity and my Build.. and Voilá I got 2 workers!!
GREAT.. but wait...

One of them is buried wasit deep in mud (half way throw the plane) and the controls only effect the other one, which ever window is focused, you are moving the same character...

This is very wrong... except in a "You are Possesed by an evil entity" typ game.. which could be cool!

Where are we on this now, the thread is a long one do I really need to go throw fixing all the issues, or is there a simple fix?

Mark



jeanfabre

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Re: Photon Integration Beta [NEW beta2]
« Reply #57 on: October 09, 2012, 02:45:25 AM »
Hi,

Ok, this is very odd. I can confirm that I created a brand new project, got playmaker, photon from the asset store,  and the package from this thread, everything works fine, no errors, not funny player burried in the ground. went and add my cloud app id, and hit play and all was working well, player on the ground as it should etc etc.

 so somewhere along the process, something might have been corrupted.

 As for the current state of this, it's pending for an official release with a some nice goodies such as dedicated photon wizard editor for playmaker making it super easy to set up scenes and create Fsms for synching variables.

 It's could be any time now.

bye,

Jean

justifun

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Re: Photon Integration Beta [NEW beta2]
« Reply #58 on: October 09, 2012, 10:33:13 AM »
As for the current state of this, it's pending for an official release with a some nice goodies such as dedicated photon wizard editor for playmaker making it super easy to set up scenes and create Fsms for synching variables.

 It's could be any time now.

bye,

Jean

Cool ! Sounds exciting!!!! can't wait!

markfrancombe

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Re: Photon Integration Beta [NEW beta2]
« Reply #59 on: October 10, 2012, 03:00:46 AM »
Hi,

 It's could be any time now.


Just made my morning!