playMaker

Author Topic: unity timeline actions?[SOLVED]  (Read 16009 times)

jeanfabre

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Re: unity timeline actions?
« Reply #15 on: October 11, 2017, 02:23:17 AM »
Hi,

 yes, I'll work on this, but I first need to take the time to properly understand this as I haven't yet grasp how the timeline should be use. Need to document myself and learn it.

 bye,

 Jean

cmvrgr

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Re: unity timeline actions?
« Reply #16 on: December 28, 2017, 12:07:57 AM »
Any updates on timeline ?

jeanfabre

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Re: unity timeline actions?
« Reply #17 on: January 10, 2018, 03:14:42 AM »
bump!

Wanted to also chime in about how useful a PlayableDirector.SetGenericBinding action would be :)

-craigz

Hi,

 It's available already :)



Bye,

 Jean

MS80

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Re: unity timeline actions?
« Reply #18 on: March 19, 2018, 06:18:44 PM »
Thanks for those actions!
"set Timeline Current Time" was missing, so here it is ;)

jeanfabre

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Re: unity timeline actions?
« Reply #19 on: March 20, 2018, 02:51:00 AM »
Hi,

 Thanks ! it's up

 Bye,

 Jean

tcmeric

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Re: unity timeline actions?[SOLVED]
« Reply #20 on: July 15, 2018, 01:50:15 AM »
Hi Jean,

I was wondering if you created an action or method similar to mine for timeline event proxy? I didnt see one on the ecosystem.

I remember us talking and you made a better one. But I cannot seem to find it  ;D

jeanfabre

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Re: unity timeline actions?[SOLVED]
« Reply #21 on: July 18, 2018, 04:51:03 AM »
Hi,

 uhm.. is it not in the package on the Ecosystem?

 Bye,

 Jea

tomraegan

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Re: unity timeline actions?[SOLVED]
« Reply #22 on: August 13, 2018, 01:51:15 AM »
Quick question about these actions (thanks for them btw).

I'd like to be able to set the speed of the timeline. I think this is the scripted method.

Code: [Select]
playableDirector.playableGraph.GetRootPlayable(0).SetSpeed
I've looked at each of the playmaker timeline actions and none of them seem capable of setting speed.

Am I missing something or is it not in the set of actions?

Thanks.
« Last Edit: August 13, 2018, 05:21:46 AM by tomraegan »

jeanfabre

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Re: unity timeline actions?[SOLVED]
« Reply #23 on: August 23, 2018, 03:07:28 AM »
Hi,

 it's now available on the ecosystem ( also, please don't double post :) )

 Bye,

 Jean

tomraegan

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Re: unity timeline actions?[SOLVED]
« Reply #24 on: August 23, 2018, 06:17:09 PM »
oops...yes, that was me.

I wasn't sure if the word [SOLVED] in the thread title  meant that new posts might be overlooked. I waited a few days after posting here first and concluded that must be the case, then went and started a new thread.

Apologies.

jeanfabre

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Re: unity timeline actions?[SOLVED]
« Reply #25 on: August 24, 2018, 02:54:26 AM »
Hi,

 no worries :)

 on threads flagged solved, simply make a new post, and reference it in the solved thread that new post, this way we keep things organized and clean. or if indeed the solved cases has regressed and the issue appeared, then it's perfectly valid to add new posts. we don't ignore new posts in solved threads, don't worry, we just needs the bumps :)

 Bye,

 Jean

Alatriste

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Re: unity timeline actions?[SOLVED]
« Reply #26 on: December 05, 2018, 09:28:50 AM »
I'd like to suggest adding these actions into a package. Right now they have to be individually downloaded.

Roboboy1

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Re: unity timeline actions?[SOLVED]
« Reply #27 on: December 15, 2022, 12:07:40 PM »
I'm searching Playable Director in Ecosystem and timeline actions aren't coming up. Unity 2021.3.11f1, Playmaker 1.9.5, and Ecosystem 0.6.11

Update: I was able to get Eric VanderWal's assets to load into Unity but the Ecosystem still isn't finding timeline actions. We're using Plastic SCM which may be complicating things, but in general I'm confused as to how to load the PlaymakerCustomActions that contain everything.
« Last Edit: December 15, 2022, 02:02:26 PM by Roboboy1 »