playMaker

Author Topic: unity timeline actions?[SOLVED]  (Read 6532 times)

jeanfabre

  • Administrator
  • Hero Member
  • *****
  • Posts: 14328
  • Official Playmaker Support
    • View Profile
Re: unity timeline actions?
« Reply #15 on: October 10, 2017, 11:23:17 PM »
Hi,

 yes, I'll work on this, but I first need to take the time to properly understand this as I haven't yet grasp how the timeline should be use. Need to document myself and learn it.

 bye,

 Jean

cmvrgr

  • Junior Playmaker
  • **
  • Posts: 64
    • View Profile
Re: unity timeline actions?
« Reply #16 on: December 27, 2017, 10:07:57 PM »
Any updates on timeline ?

jeanfabre

  • Administrator
  • Hero Member
  • *****
  • Posts: 14328
  • Official Playmaker Support
    • View Profile
Re: unity timeline actions?
« Reply #17 on: January 10, 2018, 01:14:42 AM »
bump!

Wanted to also chime in about how useful a PlayableDirector.SetGenericBinding action would be :)

-craigz

Hi,

 It's available already :)



Bye,

 Jean

MS80

  • Junior Playmaker
  • **
  • Posts: 63
    • View Profile
Re: unity timeline actions?
« Reply #18 on: March 19, 2018, 03:18:44 PM »
Thanks for those actions!
"set Timeline Current Time" was missing, so here it is ;)

jeanfabre

  • Administrator
  • Hero Member
  • *****
  • Posts: 14328
  • Official Playmaker Support
    • View Profile
Re: unity timeline actions?
« Reply #19 on: March 19, 2018, 11:51:00 PM »
Hi,

 Thanks ! it's up

 Bye,

 Jean

tcmeric

  • Beta Group
  • Hero Member
  • *
  • Posts: 713
    • View Profile
Re: unity timeline actions?[SOLVED]
« Reply #20 on: July 14, 2018, 10:50:15 PM »
Hi Jean,

I was wondering if you created an action or method similar to mine for timeline event proxy? I didnt see one on the ecosystem.

I remember us talking and you made a better one. But I cannot seem to find it  ;D

jeanfabre

  • Administrator
  • Hero Member
  • *****
  • Posts: 14328
  • Official Playmaker Support
    • View Profile
Re: unity timeline actions?[SOLVED]
« Reply #21 on: July 18, 2018, 01:51:03 AM »
Hi,

 uhm.. is it not in the package on the Ecosystem?

 Bye,

 Jea

tomraegan

  • Playmaker Newbie
  • *
  • Posts: 12
    • View Profile
Re: unity timeline actions?[SOLVED]
« Reply #22 on: August 12, 2018, 10:51:15 PM »
Quick question about these actions (thanks for them btw).

I'd like to be able to set the speed of the timeline. I think this is the scripted method.

Code: [Select]
playableDirector.playableGraph.GetRootPlayable(0).SetSpeed
I've looked at each of the playmaker timeline actions and none of them seem capable of setting speed.

Am I missing something or is it not in the set of actions?

Thanks.
« Last Edit: August 13, 2018, 02:21:46 AM by tomraegan »

jeanfabre

  • Administrator
  • Hero Member
  • *****
  • Posts: 14328
  • Official Playmaker Support
    • View Profile
Re: unity timeline actions?[SOLVED]
« Reply #23 on: August 23, 2018, 12:07:28 AM »
Hi,

 it's now available on the ecosystem ( also, please don't double post :) )

 Bye,

 Jean

tomraegan

  • Playmaker Newbie
  • *
  • Posts: 12
    • View Profile
Re: unity timeline actions?[SOLVED]
« Reply #24 on: August 23, 2018, 03:17:09 PM »
oops...yes, that was me.

I wasn't sure if the word [SOLVED] in the thread title  meant that new posts might be overlooked. I waited a few days after posting here first and concluded that must be the case, then went and started a new thread.

Apologies.

jeanfabre

  • Administrator
  • Hero Member
  • *****
  • Posts: 14328
  • Official Playmaker Support
    • View Profile
Re: unity timeline actions?[SOLVED]
« Reply #25 on: August 23, 2018, 11:54:26 PM »
Hi,

 no worries :)

 on threads flagged solved, simply make a new post, and reference it in the solved thread that new post, this way we keep things organized and clean. or if indeed the solved cases has regressed and the issue appeared, then it's perfectly valid to add new posts. we don't ignore new posts in solved threads, don't worry, we just needs the bumps :)

 Bye,

 Jean

Alatriste

  • Full Member
  • ***
  • Posts: 182
    • View Profile
Re: unity timeline actions?[SOLVED]
« Reply #26 on: December 05, 2018, 07:28:50 AM »
I'd like to suggest adding these actions into a package. Right now they have to be individually downloaded.