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Author Topic: Vectrosity on its way :) [NOW AVAILABLE]  (Read 34877 times)

Khoa1994

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Re: Vectrosity on its way :) [NOW AVAILABLE]
« Reply #30 on: July 29, 2014, 06:43:36 PM »
Hi jeabfabre,
Tomorrow, I need the MakeCircle Action for 3D. Are you still working on it?

jeanfabre

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Re: Vectrosity on its way :) [NOW AVAILABLE]
« Reply #31 on: July 31, 2014, 08:20:50 AM »
Hi,

 ok, I made that action, together with a sample to show how to implement it so that it follows a transform.

 redownload on the wiki please:

https://hutonggames.fogbugz.com/default.asp?W948

 Bye,

 Jean

Khoa1994

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Re: Vectrosity on its way :) [NOW AVAILABLE]
« Reply #32 on: July 31, 2014, 04:33:29 PM »
Thanks.

MS80

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Re: Vectrosity on its way :) [NOW AVAILABLE]
« Reply #33 on: July 31, 2014, 05:52:24 PM »
That's great news, will try it soon!

Besides: bumping something up!  ;D

Hi,

 bump me on this in a week or two, I'll study that more carefully.

 Bye,

 Jean

jeanfabre

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Re: Vectrosity on its way :) [NOW AVAILABLE]
« Reply #34 on: August 01, 2014, 01:21:58 AM »
Hi,

 bump what? can you reference the post? thanks.

 Bye,

 Jean

MS80

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Re: Vectrosity on its way :) [NOW AVAILABLE]
« Reply #35 on: August 01, 2014, 04:24:33 AM »
Sure, it was about adding features (texture scale, offset, cap length etc.) to Vector3Line, too:

You could also add these lines to the "VectrosityVector3Line" action, runs equal to vector2Line! Sadly it seems "cap length" does not work with Vector3Line, do you have any idea why??

Thanks!

jeanfabre

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Re: Vectrosity on its way :) [NOW AVAILABLE]
« Reply #36 on: August 01, 2014, 05:28:21 AM »
Hi,

 ok, I have added a task entry for this, thanks for reminding me of that.

https://trello.com/c/NuxdUftE/6-vectrosity

bye,

 Jean

Khoa1994

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Re: Vectrosity on its way :) [NOW AVAILABLE]
« Reply #37 on: August 01, 2014, 10:54:08 AM »
After importing Vectrosity, Vectrosity PlayMaker and Vectrosity PlayMaker demo scene, I got this error:
Assets/PlayMaker Vectrosity/Includes/VectrosityProxy.cs(6,7): error CS0246: The type or namespace name `Vectrosity' could not be found. Are you missing a using directive or an assembly reference?

Now my game can't run anymore.

jeanfabre

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Re: Vectrosity on its way :) [NOW AVAILABLE]
« Reply #38 on: August 01, 2014, 02:57:06 PM »
Hi,

 What version of Unity and Vectrosity do you have? and have you downloaded the latest package from the wiki?

Bye,

 Jean

MS80

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Re: Vectrosity on its way :) [NOW AVAILABLE]
« Reply #39 on: August 01, 2014, 03:08:35 PM »
You likely forgot to extract "Vectrosity_Unity4_3" package after importing! So Vectrosity.dll cannot be found. You can find the packages directly in the Vectrosity folder after importing...
« Last Edit: August 01, 2014, 03:13:45 PM by MS80 »

Tobeee

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Re: Vectrosity on its way :) [NOW AVAILABLE]
« Reply #40 on: February 18, 2015, 07:06:05 PM »
Will there be a port for vectrosity 4?

jeanfabre

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Re: Vectrosity on its way :) [NOW AVAILABLE]
« Reply #41 on: February 19, 2015, 04:26:16 AM »
Hi,

 Eventually yes. Do you have a specific request in mind?

 I updated the trello task, please up vote to show interest.

 https://trello.com/c/NuxdUftE/6-vectrosity

 Bye,

 Jean

elvis75k

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Re: Vectrosity on its way :) [NOW AVAILABLE]
« Reply #42 on: March 11, 2015, 11:26:25 AM »
Voted for an update on v4 :)

elvis75k

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Re: Vectrosity on its way :) [NOW AVAILABLE]
« Reply #43 on: March 20, 2015, 04:54:12 AM »
Bump! Really need this :/

jeanfabre

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Re: Vectrosity on its way :) [NOW AVAILABLE]
« Reply #44 on: March 23, 2015, 02:02:50 AM »
Hi,

 yeah, sorry about that, I have difficulties to catch up with all these addons!

 Bye,

 Jean