Hi.
I noticed a nasty bug in the new prefab workflow.
As you can see on these two screenshots, I don't have the same FSM content in the prefab instance in the scene and the prefab itself. Worse is that I can't force it to reverse to the proper values. Even a new prefab will keep them.
The only way I've found was to deactivate the "inspector" option of the template's array to force it to refresh with my good array variables. That means potentially losing some custom settings.
Is Playmaker ready for the new prefabs workflow? I thought it was but some features are still missing like locking the editor when selecting a prefab in the project window.
Thanks.