playMaker

Author Topic: Playmaker 2.0  (Read 54592 times)

Lars Steenhoff

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Re: Playmaker 2.0
« Reply #60 on: August 23, 2020, 12:45:22 PM »
It would need to be backwards compatible, There is too much out there that needs to be supported over time, not just one or two years but many more

djaydino

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Re: Playmaker 2.0
« Reply #61 on: August 23, 2020, 01:34:34 PM »
Hi.
You would still be able to use Playmaker 1.9.x

igud71

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Re: Playmaker 2.0
« Reply #62 on: September 26, 2020, 05:15:26 AM »
Any new information on Playmaker 2.0? Alfa, beta version...

Christoph

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Re: Playmaker 2.0
« Reply #63 on: September 26, 2020, 10:32:06 PM »
I started to use Playmaker and not Bolt because for me, Bolt is like to learn to code. And if I do that why not go right away with C#?

So Playmaker, even though not a true Visual Scripting tool, is for me the better fit. Actually, for Playmaker 2.0 I would love to see tags for the actions, maybe even user based so they can get up (and down) voted and once a tag has 10+ votes it shows up for all other users too. This way, the action 'add force' might have the tag 'jump', 'dash', etc and if you don't know for what to look for in C# or Playmaker terms, you can as well search for those tags.

It would be a neat feature to make it more designer/artist friendly.

Fat Pug Studio

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Re: Playmaker 2.0
« Reply #64 on: September 29, 2020, 01:12:53 PM »
I learned to code pretty well in c# with help of Playmaker (c# and unity api are quite simple actually, when you get into it), but man am i FREAKING FAST with Playmaker, things that would take hours in pure code take me minutes in Playmaker. That said, visual scripting stuff like Bolt is the worst combination ever, it gives you neither the speed of Playmaker nor the integrity and robustness of pure code.

Anyway, PM2 please :)
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acknickulous

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Re: Playmaker 2.0
« Reply #65 on: October 11, 2020, 04:13:40 AM »
...kind of worried about the lack of info in this thread. Is PM soon to be dead?

GrumpyGameDev

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Re: Playmaker 2.0
« Reply #66 on: October 11, 2020, 05:36:41 PM »
...kind of worried about the lack of info in this thread. Is PM soon to be dead?

I'm sure not, they just don't really release info on it which sucks but their decision.

djaydino

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Re: Playmaker 2.0
« Reply #67 on: October 12, 2020, 07:53:01 AM »
Hi.
Why would pm soon to be dead?

As you can see there are regular updates.

As of PM2, there has not been any official announcement (as far as i know) that there will be a PM2 coming.

But i do know that Alex is working on a PM2 version.
But that does not mean that it will be coming soon.
There will probably a v1.9.1(2,3) before a pm2 will shed the lights.

Once Alex things its ready to officially announce he will announce it :)

RC

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Re: Playmaker 2.0
« Reply #68 on: November 28, 2020, 12:46:13 AM »
Is there any news for PM 2.0? It feels awfully quiet in here, with not much mention of PM 2.0.

Is it still being actively worked on?

djaydino

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Re: Playmaker 2.0
« Reply #69 on: November 28, 2020, 12:52:23 AM »
Hi.
As far as i know yes.

Quote
As of PM2, there has not been any official announcement (as far as i know) that there will be a PM2 coming.

But i do know that Alex is working on a PM2 version.
But that does not mean that it will be coming soon.
There will probably a v1.9.1(2,3) before a pm2 will shed the lights.

Once Alex things its ready to officially announce he will announce it :)

Broken Stylus

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Re: Playmaker 2.0
« Reply #70 on: December 17, 2020, 04:58:00 AM »
Are there any plans for some closed beta?

djaydino

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Re: Playmaker 2.0
« Reply #71 on: December 17, 2020, 06:57:27 AM »
Hi.
SO far i have not heard about a beta nor alpha, but there should be a 1.9.1 release soon.

Gua

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Re: Playmaker 2.0
« Reply #72 on: December 24, 2020, 01:27:43 PM »
Hi.
Personally i would not mind if 2.0 is not backward compatible.

I think most important should be the usability.

For example, currently if you make fsms with many states things start to slow down (due to unity limitations)

or if you have a object with many fsms and the are expanded in the inspector
this can also slow down (again due to unity limitations)

so if there is a different way that would be improving this issue but would not be able to be backward compatible, i would definitely choose for not backward compatible.

But it would also mean that Playmaker 1 should be continued supported at least for  a year or 2.
For me it would be a tragedy. This would close a path toward Playmaker 2.0 for me, cause I've build so much stuff on top with playmaker for past 5 years and I reuse it for my new projects. My new project starts with copy+paste of my old project and this saves me thousands of hours at the start of new project and I don't want to build all those systems from scratch.

djaydino

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Re: Playmaker 2.0
« Reply #73 on: December 25, 2020, 07:28:02 AM »
Hi.
If it would not be backwards compatible, playmaker 1 would probably still be supported for several years.

Broken Stylus

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Re: Playmaker 2.0
« Reply #74 on: December 26, 2020, 06:11:58 AM »
Hi.
Personally i would not mind if 2.0 is not backward compatible.

I think most important should be the usability.

For example, currently if you make fsms with many states things start to slow down (due to unity limitations)

or if you have a object with many fsms and the are expanded in the inspector
this can also slow down (again due to unity limitations)

so if there is a different way that would be improving this issue but would not be able to be backward compatible, i would definitely choose for not backward compatible.

But it would also mean that Playmaker 1 should be continued supported at least for  a year or 2.
For me it would be a tragedy. This would close a path toward Playmaker 2.0 for me, cause I've build so much stuff on top with playmaker for past 5 years and I reuse it for my new projects. My new project starts with copy+paste of my old project and this saves me thousands of hours at the start of new project and I don't want to build all those systems from scratch.

They may code a wizard that will translate obsolete bits into PM2 compatible ones. I'm sure they'll keep PM1 on LTS for several years too.