playMaker

Author Topic: Playmaker 2.0  (Read 15328 times)

Lars Steenhoff

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Re: Playmaker 2.0
« Reply #60 on: August 23, 2020, 09:45:22 AM »
It would need to be backwards compatible, There is too much out there that needs to be supported over time, not just one or two years but many more

djaydino

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Re: Playmaker 2.0
« Reply #61 on: August 23, 2020, 10:34:34 AM »
Hi.
You would still be able to use Playmaker 1.9.x

igud71

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Re: Playmaker 2.0
« Reply #62 on: September 26, 2020, 02:15:26 AM »
Any new information on Playmaker 2.0? Alfa, beta version...

Christoph

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Re: Playmaker 2.0
« Reply #63 on: September 26, 2020, 07:32:06 PM »
I started to use Playmaker and not Bolt because for me, Bolt is like to learn to code. And if I do that why not go right away with C#?

So Playmaker, even though not a true Visual Scripting tool, is for me the better fit. Actually, for Playmaker 2.0 I would love to see tags for the actions, maybe even user based so they can get up (and down) voted and once a tag has 10+ votes it shows up for all other users too. This way, the action 'add force' might have the tag 'jump', 'dash', etc and if you don't know for what to look for in C# or Playmaker terms, you can as well search for those tags.

It would be a neat feature to make it more designer/artist friendly.