playMaker

Author Topic: Playmaker 2.0  (Read 1769 times)

djaydino

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Re: Playmaker 2.0
« Reply #15 on: August 09, 2019, 06:01:32 AM »
Hi.
Actually you can 'kind of' do this already with 'run fsm'

Maybe its an idea to make it possible to select a group of actions and have an option to create a template from it that automatically set up inputs/outputs/events.
FOR HIRE:Playmaker/C#

Playmaker Samples <-------------> Easy Exporter <---------------------> TPA Actions

Broken Stylus

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Re: Playmaker 2.0
« Reply #16 on: August 18, 2019, 03:22:30 PM »
Any news on this?

At this point we can only assume PM2 comes out around the same time as Half-Life 3 ;D

I wouldn't be too impatient about this. PM2 really ought to be "something" imho, much more than a mere update.
That's the kind of release that could provide a really fresh face to the tool: more modern and dynamic UI, content-changing actions depending on preselected options (they added a functionality tilting towards this in 1.9 with a new UI Attribute but it would require a big overhaul on many actions), extra buttons and floating/collapsing windows/tabs within the graph view,more tools and a better visibility on the management and tracking of events and vars, massively improved Globals, expanded official action packs (some have become classics by now), etc.