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Author Topic: Ecosystem bug and Datamaker missing in action!  (Read 325 times)

PlaymakerNOOB

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Ecosystem bug and Datamaker missing in action!
« on: July 09, 2019, 05:53:11 AM »
Issue 1) Ecosystem does not work properly on Unity 2019.1 or higher.  See video for example with workaround.


Quote
https://i.imgur.com/ZLxZRk1.mp4


Issue 2) Datamaker is not showing up in the ecosystem, at least for playmaker 1.90.16p with 0.6.6 ecosystem.


Issue 3) Datamaker direct downloads are also missing on its wiki page:  https://hutonggames.fogbugz.com/default.asp?W1133

the direct link to datamaker goes here: https://github.com/jeanfabre/PlayMakerCustomActions_U4/raw/master/PlayMaker/Ecosystem/Custom%20Packages/DataMaker/DataMaker.unitypackage


the direct link to datamaker with xml/json goes here: https://github.com/jeanfabre/PlayMakerCustomActions_U4/blob/master/PlayMaker/Ecosystem/Custom%20Packages/DataMaker/DataMaker_Xml_Json.unitypackage?raw=true

« Last Edit: July 09, 2019, 06:02:45 AM by PlaymakerNOOB »

PlaymakerNOOB

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Re: Ecosystem bug and Datamaker missing in action!
« Reply #1 on: July 09, 2019, 08:50:58 AM »

djaydino

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Re: Ecosystem bug and Datamaker missing in action!
« Reply #2 on: July 09, 2019, 09:10:33 AM »
Hi.
Yes that is possible as u4 will not be supported anymore, i will ping jean if he can update wiki and post.
« Last Edit: July 09, 2019, 09:22:15 AM by djaydino »
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jeanfabre

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Re: Ecosystem bug and Datamaker missing in action!
« Reply #3 on: July 10, 2019, 07:01:31 AM »
Hi,

 Thanks for reporting all this!

 Issue 1: I can't repro... I created a fresh project using 2019.1.0f2, installed PlayMaker from the asset store, Installed Ecosystem 0.6.6 and It works, I can search for www and I get results. What do you get in the Unity Console when you get no results?


Issue 2: It works for me ( beta features must be disabled)


Issue 3: Good catch, I have corrected it.

 Let me know if Issue 1 and 2 is still a problem, and if you get something in the console that could help me figure out what exactly goes wrong on your end. Try on a fresh project as well to begin with.

 Bye,

 Jean

PlaymakerNOOB

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Re: Ecosystem bug and Datamaker missing in action!
« Reply #4 on: July 20, 2019, 02:06:37 PM »
Issue #1 Im traveling now so I am not on the same machine as the original video.
 But I just tried it and it seems ecosystem is working fine.  However if you enable beta mode, search for www and download an item, let unity compile and then search for a new term it will fail.  I added the editor.log below.

Issue #2 datamaker not showing up - ah, seems it will only show up in normal mode, but in my case search didnt work at all unless it was in beta mode.

Issue #3, glad its been updated on the wiki.




Code: [Select]
Refresh: detecting if any assets need to be imported or removed ...

Refresh Completed time: 0.073389s
Asset Scan time: 0.070407s
Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
Asset Import (Scripting) time: 0.000000s (count: 0)
Post Processs Assets (Scripting) time: 0.000000s
Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
Asset Import (Non Scripting) time: 0.000000s (count: 0)
Post Process Assets (Non Scripting) time: 0.000000s
Dependent Assets to Import Queue time: 0.000000s

http://www.fabrejean.net/projects/playmaker_ecosystem/searchAssets/www
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Net.FabreJean.PlayMaker.Ecosystem.EcosystemBrowser:SearchRep() (at Assets/net.fabrejean/Editor/PlayMaker/Ecosystem/EcosystemBrowser.cs:2407)
Net.FabreJean.PlayMaker.Ecosystem.EcosystemBrowser:OnGUI_ToolBar() (at Assets/net.fabrejean/Editor/PlayMaker/Ecosystem/EcosystemBrowser.cs:1264)
Net.FabreJean.PlayMaker.Ecosystem.EcosystemBrowser:OnGUI_Main() (at Assets/net.fabrejean/Editor/PlayMaker/Ecosystem/EcosystemBrowser.cs:785)
Net.FabreJean.PlayMaker.Ecosystem.EcosystemBrowser:OnGUI() (at Assets/net.fabrejean/Editor/PlayMaker/Ecosystem/EcosystemBrowser.cs:1167)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:335)
UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:329)
UnityEditor.HostView:InvokeOnGUI(Rect, Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:297)
UnityEditor.DockArea:DrawView(Rect, Rect, Boolean, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:373)
UnityEditor.DockArea:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:340)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:278)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:481)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:464)
UnityEngine.UIElements.KeyboardEventDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/KeyboardEventDispatchingStrategy.cs:21)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:189)
UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
 
(Filename: Assets/net.fabrejean/Editor/PlayMaker/Ecosystem/EcosystemBrowser.cs Line: 2407)

http://www.fabrejean.net/projects/playmaker_ecosystem/searchAssets/www
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Net.FabreJean.PlayMaker.Ecosystem.EcosystemBrowser:SearchRep() (at Assets/net.fabrejean/Editor/PlayMaker/Ecosystem/EcosystemBrowser.cs:2407)
Net.FabreJean.PlayMaker.Ecosystem.EcosystemBrowser:OnGUI_ToolBar() (at Assets/net.fabrejean/Editor/PlayMaker/Ecosystem/EcosystemBrowser.cs:1264)
Net.FabreJean.PlayMaker.Ecosystem.EcosystemBrowser:OnGUI_Main() (at Assets/net.fabrejean/Editor/PlayMaker/Ecosystem/EcosystemBrowser.cs:785)
Net.FabreJean.PlayMaker.Ecosystem.EcosystemBrowser:OnGUI() (at Assets/net.fabrejean/Editor/PlayMaker/Ecosystem/EcosystemBrowser.cs:1167)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:335)
UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:329)
UnityEditor.HostView:InvokeOnGUI(Rect, Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:297)
UnityEditor.DockArea:DrawView(Rect, Rect, Boolean, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:373)
UnityEditor.DockArea:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:340)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:278)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:481)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:464)
UnityEngine.UIElements.KeyboardEventDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/KeyboardEventDispatchingStrategy.cs:21)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:189)
UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
 
(Filename: Assets/net.fabrejean/Editor/PlayMaker/Ecosystem/EcosystemBrowser.cs Line: 2407)

ParseSearchResult
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Net.FabreJean.PlayMaker.Ecosystem.EcosystemBrowser:ParseSearchResult(String) (at Assets/net.fabrejean/Editor/PlayMaker/Ecosystem/EcosystemBrowser.cs:2534)
Net.FabreJean.PlayMaker.Ecosystem.EcosystemBrowser:OnInspectorUpdate() (at Assets/net.fabrejean/Editor/PlayMaker/Ecosystem/EcosystemBrowser.cs:2487)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:335)
UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:329)
UnityEditor.HostView:OnInspectorUpdate() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:221)
 
(Filename: Assets/net.fabrejean/Editor/PlayMaker/Ecosystem/EcosystemBrowser.cs Line: 2534)

Server search result count: 0
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Net.FabreJean.PlayMaker.Ecosystem.EcosystemBrowser:ParseSearchResult(String) (at Assets/net.fabrejean/Editor/PlayMaker/Ecosystem/EcosystemBrowser.cs:2609)
Net.FabreJean.PlayMaker.Ecosystem.EcosystemBrowser:OnInspectorUpdate() (at Assets/net.fabrejean/Editor/PlayMaker/Ecosystem/EcosystemBrowser.cs:2487)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:335)
UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:329)
UnityEditor.HostView:OnInspectorUpdate() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:221)
 
(Filename: Assets/net.fabrejean/Editor/PlayMaker/Ecosystem/EcosystemBrowser.cs Line: 2609)


jeanfabre

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Re: Ecosystem bug and Datamaker missing in action!
« Reply #5 on: July 22, 2019, 09:46:36 PM »
Hi,

 Beta should not be enabled.

 Bye,

 Jean