Hi Lane - I realized that the behavior I described in that thread was actually normal for Unity (I'll go back and update it!), so I'm using resource loading to help alleviate the memory issues. I'm somewhat constrained in my use of the Resource Load action, though, because it instantiated a prefab as soon as it loads it. It would be nice to have the option to just load it into a variable, then create it with a later action.
Thanks,
Jenna